Should the current difficulty then be called medium or easy? So, should I create two more difficult settings or one easy mode and one hard mode? I am also not sure how I would save the completed levels with multiple difficulty settings. In old games usually one would have a message like "now try hard mode" at the end. I suggest: Have medium difficulty be the default. Easy difficulty = every map is selectable to make it clear to players that medium difficulty is the way its meant to be played. And...
Not currently, but I want to work on a kind of handicap system (for multiplayer) that could be reused for singleplayer. Would a hard mode be OK? Or how many difficulty levels would you like to have?
lua
Possible memory leak in 0.2.1? High mem consumption and crash
changelog
Version 0.2.2 has been released now. If a don't hear anything about this bug in the next 3 months I assume that it has been fixed and this issue can be closed.
changelog
changelog