Amazon GameLift
Amazon GameLift is a dedicated game server hosting solution that deploys, operates, and scales cloud servers for multiplayer games. Whether youโre looking for a fully managed solution, or just the feature you need, GameLift leverages the power of AWS to deliver the best latency possible, low player wait times, and maximum cost savings. Amazon GameLift leverages the AWS global infrastructure for managing game servers. Match players into game sessions and autoscale that start one, hundreds, or even thousands of instances simultaneously, without thinking about scaling with fluctuating player demand. Game services provide basic multiplayer game support, like matchmaking, session directory, player data, and player analytics. With AWS, you can use services like AWS Lambda that provide serverless, scalable, and flexible computing, or features in services like Amazon GameLift FlexMatch, for matchmaking.
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AimBetter
Ensure business continuity by proactively preventing and resolving outages and poor performance in core systems such as ERP, WMS, and others based on SQL Server/ Oracle.
๐ฅ๐ผ๐ผ๐ ๐๐ฎ๐๐๐ฒ ๐๐ป๐ฎ๐น๐๐๐ถ๐: Get the root cause of DB system issues in real-time, including queries, resources, and code analysis.
๐๐ผ๐บ๐ฝ๐ฟ๐ฒ๐ต๐ฒ๐ป๐๐ถ๐๐ฒ ๐๐ฎ๐๐ฎ๐ฏ๐ฎ๐๐ฒ ๐๐ป๐๐ถ๐ด๐ต๐๐: Providing automatic DBA capabilities, AimBetter reduces dependency on specialized DBAs by 80% through automated analysis and actionable insights.
๐๐น๐ผ๐๐ฑ-๐๐ฎ๐๐ฒ๐ฑ ๐ฃ๐น๐ฎ๐๐ณ๐ผ๐ฟ๐บ: Centralized, easy-to-deploy solution suitable for businesses of all sizes. A 5-minute installation in one of the company's servers doesn't load the analyzed servers.
๐ฃ๐ฟ๐ผ๐ฎ๐ฐ๐๐ถ๐๐ฒ ๐๐น๐ฒ๐ฟ๐๐: Notifies users of anomalies and potential issues before they impact users.
๐ ๐ผ๐ฏ๐ถ๐น๐ฒ ๐๐ฝ๐ฝ: Enables receiving alerts and taking critical actions like killing sessions from anywhere.
Real-Time Problem Solving
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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Pragma
Pragma is a powerful backend game engine designed to support live-service games with a full suite of online infrastructure. It provides seamless cross-platform account management, allowing players to connect and interact across different gaming ecosystems. The engine enhances social experiences by enabling friend systems, guilds, and in-game events. For multiplayer functionality, Pragma efficiently handles party systems, matchmaking, and server allocation. It also includes robust player data management, covering inventories, progression systems, and battle passes, along with tools for configuring in-game content, stores, and meta-game features. With built-in support for live operations, monetization, telemetry, and extensive customization, Pragma empowers developers to create scalable and engaging online experiences.
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