tinygl is a lightweight, software-based OpenGL implementation originally written by Fabrice Bellard and modified here for modern learning and development purposes. It implements a subset of OpenGL 1.x features and provides a minimal yet functional rendering pipeline with no reliance on graphics hardware. tinygl is an ideal resource for educational purposes, embedded development, or rendering in software-only environments. Its simplicity and compact codebase allow developers to study how 3D graphics APIs work under the hood.
Features
- Software-only implementation of OpenGL 1.x subset
- Compact and lightweight codebase suitable for learning
- Rasterizer with basic triangle and line rendering
- Support for transformations, lighting, and shading
- Z-buffering and basic depth testing
- Simple texture mapping support
- No external dependencies or GPU usage
- Works on any platform with a framebuffer or SDL
- Ideal for embedded systems and retro-style graphics
Categories
LibrariesLicense
MIT LicenseFollow TinyGL
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