StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage entity drawing order via depth/layer so that scenes render properly in order (foreground/background, etc.)
Features
- Entity / world system: organizing game objects into Worlds, Entities, with type-based grouping etc.
- Tilemap support: to build large tiled levels efficiently and render them using Starling’s GPU acceleration
- Collision system: grid collision, pixel masks, collision masks, support for detecting interactions between entities etc.
- Ogmo Editor integration: support to import levels built using Ogmo level editor format
- Depth layering: managing entity drawing order via depth / layer so that scenes render properly in order (foreground/background etc.)
- Performance / rapid prototyping orientation: reuse of Starling display objects, sprite sheets, mobile / GPU acceleration, making it easy to spin up small games quickly
Categories
FrameworksLicense
MIT LicenseFollow StarlingPunk
Other Useful Business Software
MongoDB Atlas runs apps anywhere
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of StarlingPunk!