After scrapping the old Python version, building and then scrapping a Java version, I've updated the SVN with the latest, Python-again version of ReactiveAI. You will need the pygame module if you want to run it, for whatever reason.
The project has been created in the SourceForge system (obviously), and we're ready to get working. However, before any development on the AI logic begins, there remains a significant amount of planning to do. Lots of flowcharts must still be made, complete with arrows and labels! To the Visio-mobile!
As that stage progresses in the background, I'll be working on writing up graphics.py and similar files pertinent to the game engine which will be the prototype vehicle for ReactiveAI.... read more