Showing 8 open source projects for "prboom"

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  • 1
    ReBOOM

    ReBOOM

    Conservative port of BOOM 2.02 to modern systems.

    ...Please note, that this is essentially BOOM 2.02 compatible, it is NOT compatible with many wads 'claiming' to be Boom-compatible. Many of these modern Boom wads are in-fact only PRBoom-compatible and are not classed as Boom-compatible by myself or by historical Boom. It is pure fantasy. ReBOOM was primarily developed for GNU/Linux systems.
    Downloads: 1 This Week
    Last Update:
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  • 2
    Mega 5
    ...It is a resource file/deathmatch map set consisting of 22 maps, to use with any source engine that is supported on Linux. It will not run by its self.. You will need a source port engine to run it. e.g. PrBoom or Doom Legacy, there are several source ports that compile under Linux. It also requires that you have a Doom2 IWAD to play. I should again mention that a deathmatch wad, in this case a mega wad, has been created to play online or in a LAN scenario, competitively against other players on a network. //------- At some point I do plan however to create my own Doom source engine.. ...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
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    Downloads: 38 This Week
    Last Update:
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  • 4
    Doom Shareware Installer for Windows x64

    Doom Shareware Installer for Windows x64

    Doom (Shareware) Installer for Windows x64 platforms.

    ...Download: http://sourceforge.net/projects/dooms-19-winx64/files/latest/download Source Code available at: http://sourceforge.net/projects/dooms-19-winx64/files/source/ Report Bugs, Issues, Annoyances, Exceptions, etc. at: http://sourceforge.net/p/dooms-19-winx64/discussion/bugs/ Separate Forum for Improvements at: http://sourceforge.net/p/dooms-19-winx64/discussion/improvements/ This is just episode one (Shareware), unless you have legit DOOM and copy the IWAD into the PrBoom folder. No plasma rifle or BFG9000 in shareware either. In future versions I will add support for other Source Ports...
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    Downloads: 47 This Week
    Last Update:
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  • 5
    gBooM

    gBooM

    Just a G. U. I. for Prboom / Prboom-plus

    gBooM is a symple gui, written in gambas, for the great prboom game. Prboom is a 3D Engine made to play Doom 1, 2, wads with a new nice graphic on modern PC. Prboom may be start using a terminal and need a lot of pipe to set all parameters before play!
    Downloads: 13 This Week
    Last Update:
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  • 6
    DoomRunner (Doom Frontend)

    DoomRunner (Doom Frontend)

    Classic Doom Frontend

    DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
    Downloads: 1 This Week
    Last Update:
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  • 7
    Port of vanilla Doom engine (in future planned to move to PrBoom or Boom) to elfpack-enabled Sony Ericsson phones. Requirements: DB2010(W810), DB2020, DB3150 or DB3210 platform SE phone with elfloader patch and latest library installed.
    Downloads: 3 This Week
    Last Update:
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  • 8
    PrBoom, the purest Doom-Port? Aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering. Full Boom and most if not all MBF features.
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    Downloads: 83 This Week
    Last Update:
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