Showing 28 open source projects for "djgpp"

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  • 1

    DJGPP cross-compiler with POSIX threads

    Linux to DJGPP cross-compiler with pthread library and std::thread.

    ...COLLECT_GCC=i586-pc-msdosdjgpp-gcc COLLECT_LTO_WRAPPER=/usr/local/libexec/gcc/i586-pc-msdosdjgpp/15.1.0/lto-wrapper Target: i586-pc-msdosdjgpp Configured with: ../configure --target=i586-pc-msdosdjgpp --prefix=/usr/local --enable-languages=c,c++,objc,obj-c++,fortran --with-tune=pentium --with-pkgversion='DJGPP 2.05' --enable-libquadmath-support --enable-libstdcxx-filesystem-ts --enable-lto --disable-libstdcxx-pch Thread model: posix Supported LTO compression algorithms: zlib zstd gcc version 15.1.0 (DJGPP 2.05)
    Downloads: 7 This Week
    Last Update:
    See Project
  • 2
    crossdjgppv1

    crossdjgppv1

    Cross compiling environment to DJGPP v1

    Win32 hosted tools to cross compile to DJGPP v1 (go32) for MS-DOS. Now includes GCC 1.27 aka the first version available to support the i386 processor.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3

    Euphoric tools

    Companion Tools to Euphoric and other Oric emulators.

    These Tools used to be compiled with djgpp, allowing them to be executed both on DOS and Windows. However, they were thus considered as 16 bits applications, although they were compiled as 32 bits applications. As such, they required the CWSDPMI 32-bits extender in order to be run on DOS. Problem is that modern versions of Windows can't execute 16-bits applications anymore.
    Downloads: 19 This Week
    Last Update:
    See Project
  • 4
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    ...The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver. For running, I recommend DOSBox. For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 ! Mirror: https://github.com/zertovitch/engine-3d
    Downloads: 1 This Week
    Last Update:
    See Project
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  • 5
    IMYplay

    IMYplay

    Plays iMelody (IMY) files using many sound systems

    IMYplay is a player for iMelody (IMY) ringtones / files (https://en.wikipedia.org/wiki/IMelody). IMYplay can use the following outputs to produce sound: 1. The Allegro game library (http://alleg.sf.net), 2. SDL (Simple DirectMedia Layer; http://www.libsdl.org), 3. ALSA (Advanced Linux Sound Architecture; http://alsa-project.org), 4. OSS (Open Sound System), 5. Libao (http://xiph.org/ao), 6. PortAudiov19 (http://www.portaudio.com), 7. PulseAudio (http://www.pulseaudio.org), 8....
    Downloads: 10 This Week
    Last Update:
    See Project
  • 6

    FFmpeg and x264 for DOS/DJGPP

    FFmpeg and x264 video encoders port for DOS/DJGPP

    FFmpeg and x264 video encoders port for DOS/DJGPP
    Downloads: 8 This Week
    Last Update:
    See Project
  • 7

    compiler manifest wrapper

    compiler manifest wrapper - adds manifest to your exe's if applicable

    this is a compiler wrapper made to wrap - borland c++ 5.5.1 (no longer available, *bc*) - DJGPP (gp.cmd,older gp.bat,*gp*) - mingw and mingw-w64 compilers (install-compilers.cmd, zap*, *gw2*) - mingw-w64 vityan compiler batch files for ubuntu natty and freebsd (*gwix*) are packaged with set just above. currently, you still have to specify exe or dll even there is no extension of linux binaries. it is not setup yet for .so files.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    crossdjgppv2

    crossdjgppv2

    Cross compiling environment to DJGPP v2

    Win32 hosted tools to cross compile to DJGPP v2 (CWSDPMI) for MS-DOS. The primary reason is to be able to cross compile Allegro 3.12 using GCC 2.7.2.3 & Binutils 2.8.1. Later versions of GCC / Binutils are unable to build Allegro which leads to people either compiling on DOSBox which is incredibly slow, or just giving up all together. So party like it's 1996!
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    ...A XML-Viewer for displaying 3D scenes with the 3D-plush library. 2.) A material editor which allows interactive manipulating materials of objects in a scene. Developed with DJGPP and Visual C++. Runs in Dosbox and Windows.
    Downloads: 0 This Week
    Last Update:
    See Project
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  • 10
    Real-time, modular, microkernel-based operating system under development for i386. The first goal is to support 32-bit DOS protected mode applications made with DJGPP as well as native applications.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 11
    The goal of this project - to create a TinySCHEME binaries for some kind of platforms. Now there are binaries for DOS / DJGPP and MinGW / MSYS / Win32, working on x86 architecture.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    XST Basic v1.x MS-DOS Basic interpreter with C emitter. Written mostly in C (DJGPP) this should be fairly easy to port to other platforms. Enjoy,
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    uDOS is a free operating system built on the FreeDOS kernel with DJGPP. uDOS provides an integrated suite of features inluding Perl, Python, etc., as well as a Watt-32 based networking environment and ELF library support. Can be run live from CD image.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    Millennium OS is a GUI for both MS-DOS and FreeDOS PCs. Written in QBasic & DJGPP, it is 16-bit, but it has a nice desktop for old & new processors. Check out: http://www.datacomponents.us.tt/ FOR MORE INFO.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    DJGPP library for per-sector access to large disk drives >8Gb. It works via int13 BIOS extensions and can be used in any OS, which allows access to this service.
    Downloads: 0 This Week
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  • 16
    This is C library written for MenuetOS. It was based on DJGPP libc, but I\'ve made relevant changes and wrote emulation layers, which will make it compatible with MenuetOS kernel.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 17
    A small action game developed for DOS (using DJGPP). Very old code (1999)
    Downloads: 0 This Week
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  • 18
    TFFC i mean Terminal(or Trivial) Functions for Curses. I need some functions for text mode in DJGPP under pdcurses(it works also with ncurses) for input text,menu, scrolling text on the screen and others. I don't like(it very difficult to write some pr
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
    Downloads: 0 This Week
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    See Project
  • 20
    MadOS is an oporating system written in c for djgpp, and nasm assembler for the x86 platform. Some good code to learn from.
    Downloads: 0 This Week
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    See Project
  • 21
    thinlib is a simple media layer for djgpp providing access to a linear framebuffer, sound stream, and a keyboard / joystick / mouse event system.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    DJGPP FrontEnd
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).
    Downloads: 0 This Week
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    See Project
  • 24
    "Pixel Color Collision" Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    An easy to use and to modify Zelda clone using DJGPP and allegro (along with a few other sub libarys)
    Downloads: 0 This Week
    Last Update:
    See Project
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