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#10 Skipping Levels and Circular Navigation

v1.0_(example)
open
nobody
None
1
2025-01-03
2025-01-03
Angel
No

From the very first moment I noticed that when the user selects a series of levels to play (for example the levels.xye), he/she is taken to the first stage of the series and has the option to go directly to the next or the previous stage (without necessarily completing it). However, this does not offer the users the opportunity to actually play the stage they are on, as they are only thinking about moving to anohter stage by giving up.

The purpose is to motivate the users to complete the stage they are on and then have access to the next stage.

Also, once the user is on the first stage in the series, he/she should not have access to the previous track (i.e. the last one) either, since he/she will have to gradually follow the difficulty scale of the game.

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