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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to tickets</title><link href="https://sourceforge.net/p/synthclipse/tickets/" rel="alternate"/><link href="https://sourceforge.net/p/synthclipse/tickets/feed.atom" rel="self"/><id>https://sourceforge.net/p/synthclipse/tickets/</id><updated>2018-10-16T10:43:59.414000Z</updated><subtitle>Recent changes to tickets</subtitle><entry><title>#9 Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/?limit=25#f941" rel="alternate"/><published>2018-10-16T10:43:59.414000Z</published><updated>2018-10-16T10:43:59.414000Z</updated><author><name>Victor Beaupuy</name><uri>https://sourceforge.net/u/kushulain/</uri></author><id>https://sourceforge.netab142d8847f23f1085481fa5dd2ba29eaab7582e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Indeed, my project behave exactly like in shader toy !&lt;br/&gt;
And about the examples they do as well, except some shaders that has been modified since you imported them in the release :&lt;/p&gt;
&lt;p&gt;-volcanic (camera motion blur w/ buffer)&lt;br/&gt;
-woods (slight change of colors and hash function)&lt;br/&gt;
-rounded voxels (camera angle and hash function)&lt;br/&gt;
-fractal cartoon (vignetting color)&lt;br/&gt;
-Space Race Lite (link to shadertoy dead, new version : &lt;a href="https://www.shadertoy.com/view/XtfGzj" rel="nofollow"&gt;https://www.shadertoy.com/view/XtfGzj&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;This is only slight changes, so not that much important.&lt;br/&gt;
And once re-imported from shader toy through the UI, they work fine.&lt;/p&gt;
&lt;p&gt;Thank you a lot for the really fast fix !&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#9 Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/?limit=25#eb50" rel="alternate"/><published>2018-10-15T22:40:26.366000Z</published><updated>2018-10-15T22:40:26.366000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.net338d53255618d554618694afda3d0a63029393aa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This should be fixed by now. Please check the newest version: &lt;br/&gt;
&lt;a href="https://sourceforge.net/projects/synthclipse/files/synthclipse-2.2.1/"&gt;https://sourceforge.net/projects/synthclipse/files/synthclipse-2.2.1/&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#9 Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/?limit=25#f34c" rel="alternate"/><published>2018-10-14T17:29:13.473000Z</published><updated>2018-10-14T17:29:13.473000Z</updated><author><name>Victor Beaupuy</name><uri>https://sourceforge.net/u/kushulain/</uri></author><id>https://sourceforge.net85ebd3d83e202ead869a05175d3be1b694973264</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Awesome !&lt;br/&gt;
Many thanks !&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#9 Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/?limit=25#516d" rel="alternate"/><published>2018-10-13T22:02:07.113000Z</published><updated>2018-10-13T22:02:07.113000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.neteca03752a88a82ea5624357c16e122cc600924fa</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; pending&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;assigned_to&lt;/strong&gt;: Kamil Kolaczynski&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#9 Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/?limit=25#e63c" rel="alternate"/><published>2018-10-13T22:01:40.863000Z</published><updated>2018-10-13T22:01:40.863000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.netf270381c0c336548940c0efa22fa568842a91203</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The Volcanic shader worked fine before. It is even an official example available from the Synthclipse main menu.&lt;br/&gt;
I checked some older versions of Synthclipse and in 2.1.1 the Volcanic shader renders correctly but in 2.2.0 not. So clearly you found a bug introduced in the newest version. &lt;br/&gt;
Thanks for the report, I'll try to fix it tomorrow.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/" rel="alternate"/><published>2018-10-13T12:36:26.266000Z</published><updated>2018-10-13T12:36:26.266000Z</updated><author><name>Victor Beaupuy</name><uri>https://sourceforge.net/u/kushulain/</uri></author><id>https://sourceforge.netbc470e021d4ae3bca16015dcb67396ce4ee14b26</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hello !&lt;/p&gt;
&lt;p&gt;I'm trying to run shadertoy's projects with synthclipse, and noticed the textures are not exactly like shadertoy, once sampled by the shader.&lt;br/&gt;
Making glitches when using 3D noise function from 2D noise texture. Like in some of the example : volcanic (iq) : &lt;a href="https://www.shadertoy.com/view/XsX3RB" rel="nofollow"&gt;https://www.shadertoy.com/view/XsX3RB&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;I suppose this is because of the sRGB, and compression options. Is there a way to disable those parameters ?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Texture sampling differs from shadertoy's</title><link href="https://sourceforge.net/p/synthclipse/tickets/9/" rel="alternate"/><published>2018-10-13T12:36:26.266000Z</published><updated>2018-10-13T12:36:26.266000Z</updated><author><name>Victor Beaupuy</name><uri>https://sourceforge.net/u/kushulain/</uri></author><id>https://sourceforge.net73e6b5c4babde30f68d0b7dec45e4882423d0543</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ticket 9 has been modified: Texture sampling differs from shadertoy's&lt;br/&gt;
Edited By: Kamil Kolaczynski (r-e-v-e-r-s)&lt;br/&gt;
Status updated: u'open' =&amp;gt; u'pending'&lt;br/&gt;
Owner updated: None =&amp;gt; u'r-e-v-e-r-s'&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Synthclipse  2.10 don't run on mac</title><link href="https://sourceforge.net/p/synthclipse/tickets/8/?limit=25#a987" rel="alternate"/><published>2018-04-22T18:23:37.029000Z</published><updated>2018-04-22T18:23:37.029000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.net14d0d2d53472f4d6af0a7d3edf04dc0999d11d5b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: pending --&amp;gt; closed&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Synthclipse  2.10 don't run on mac</title><link href="https://sourceforge.net/p/synthclipse/tickets/8/?limit=25#db0b" rel="alternate"/><published>2018-04-22T18:23:19.297000Z</published><updated>2018-04-22T18:23:19.297000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.net7414920e46faf864ccdfa1025573f3355f88abb5</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Fixed in version 2.1.1 with help of David Naranjo.&lt;br/&gt;
Thank you both for help guys.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#8 Synthclipse  2.10 don't run on mac</title><link href="https://sourceforge.net/p/synthclipse/tickets/8/?limit=25#18a2" rel="alternate"/><published>2018-01-31T22:26:25.259000Z</published><updated>2018-01-31T22:26:25.259000Z</updated><author><name>Kamil Kolaczynski</name><uri>https://sourceforge.net/u/r-e-v-e-r-s/</uri></author><id>https://sourceforge.net740ce4a594e049a4d381fac222786ec83c52a086</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hi Pedro,&lt;br/&gt;
Sorry for the delay. I've been doing much overtime at work lately.&lt;/p&gt;
&lt;p&gt;Basically I know how to fix the  .dylib files but I don't have a Mac to apply it (only some very old Mac Mini 10.8.0 Darwin which is not suitable for this task). The libraries were built by my friend but I don't have contact with him anymore.&lt;/p&gt;
&lt;p&gt;May I ask you to fix the libraries? Here's how to do it:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;# go to libraries folder
$ cd Eclipse.app/Contents/Eclipse/plugins/org.synthclipse.media-macosx-universal_2.0.1.201801232052/
# with otool you can list all hardcoded paths to other libs inside a dylib file:
$ otool -L libSynthclipseCore.dylib 

libSynthclipseCore.dylib:
    /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCore/libSynthclipseCore.dylib (compatibility version 0.0.0, current version 0.0.0)
    /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCommon/libSynthclipseCommon.dylib (compatibility version 0.0.0, current version 0.0.0)
    @loader_path/libGLEW.dylib (compatibility version 1.11.0, current version 1.11.0)
    /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
    /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 1153.18.0)
    /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 120.0.0)
    /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1213.0.0)

# To fix the paths you need to use install_name_tool like below:

$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCommon/libSynthclipseCommon.dylib @loader_path/libSynthclipseCommon.dylib libSynthclipseCore.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCore/libSynthclipseCore.dylib @loader_path/libSynthclipseCore.dylib libSynthclipseCore.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCommon/libSynthclipseCommon.dylib @loader_path/libSynthclipseCommon.dylib libSynthclipseCommon.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCommon/libSynthclipseCommon.dylib @loader_path/libSynthclipseCommon.dylib libSynthclipseIDECore.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCore/libSynthclipseCore.dylib @loader_path/libSynthclipseCore.dylib libSynthclipseIDECore.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseIDECore/libSynthclipseIDECore.dylib @loader_path/libSynthclipseIDECore.dylib libSynthclipseIDECore.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCommon/libSynthclipseCommon.dylib @loader_path/libSynthclipseCommon.dylib libSynthclipseOpenEXR.dylib
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseCore/libSynthclipseCore.dylib @loader_path/libSynthclipseCore.dylib libSynthclipseOpenEXR.dylib    
$ install_name_tool -change /Users/achoj/se/synthclipse_native/build/Release/SynthclipseOpenEXR/libSynthclipseOpenEXR.dylib @loader_path/libSynthclipseOpenEXR.dylib libSynthclipseOpenEXR.dylib
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;After applying install_name_tool to all mentioned libs please check with otool if the incorrect paths dissappeared. &lt;/p&gt;
&lt;p&gt;If you will succeed please send me files:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;libSynthclipseCore.dylib
libSynthclipseCommon.dylib 
libSynthclipseIDECore.dylib 
libSynthclipseOpenEXR.dylib 
&lt;/pre&gt;&lt;/div&gt;


&lt;p&gt;to email address: synthclipse@gmail.com&lt;/p&gt;
&lt;p&gt;Thanks in advance!&lt;br/&gt;
Kamil&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>