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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to 8: Transparent pixels of isometric tiles rendered opaquely</title><link>https://sourceforge.net/p/rpgtoolkit/bugs/8/</link><description>Recent changes to 8: Transparent pixels of isometric tiles rendered opaquely</description><atom:link href="https://sourceforge.net/p/rpgtoolkit/bugs/8/feed.rss" rel="self"/><language>en</language><lastBuildDate>Sat, 17 Nov 2007 20:55:42 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/rpgtoolkit/bugs/8/feed.rss" rel="self" type="application/rss+xml"/><item><title>Transparent pixels of isometric tiles rendered opaquely</title><link>https://sourceforge.net/p/rpgtoolkit/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Isometric tiles are not drawn transparently, if they contain parts that should be transparent. To reproduce:&lt;/p&gt;
&lt;p&gt;1. Create an isometric board in the editor.&lt;br /&gt;
2. Lay some tiles (.tst or .iso) on layer 1.&lt;br /&gt;
3. Lay tiles with transparent sections on layer 2, over the tiles on layer 1. Parts of the tiles on layer 1 will still be visible in the board editor.&lt;br /&gt;
4. Test run the board. The transparent parts of the tiles on layer 2 are rendered opaquely and the tiles on layer 1 cannot be seen.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Delano</dc:creator><pubDate>Sat, 17 Nov 2007 20:55:42 -0000</pubDate><guid>https://sourceforge.net0f14c5ec2fd3ebb9e9fd0a97164c5ecb67ea689c</guid></item></channel></rss>