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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 23: Single line vectors do not work in Tile Based Mode</title><link href="https://sourceforge.net/p/rpgtoolkit/bugs/23/" rel="alternate"/><link href="https://sourceforge.net/p/rpgtoolkit/bugs/23/feed.atom" rel="self"/><id>https://sourceforge.net/p/rpgtoolkit/bugs/23/</id><updated>2008-08-10T04:03:59Z</updated><subtitle>Recent changes to 23: Single line vectors do not work in Tile Based Mode</subtitle><entry><title>Single line vectors do not work in Tile Based Mode</title><link href="https://sourceforge.net/p/rpgtoolkit/bugs/23/" rel="alternate"/><published>2008-08-10T04:03:59Z</published><updated>2008-08-10T04:03:59Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.netff4353428e13f5347f8cc2590848ac37573d085e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When I use a single line solid vector in tile based mode, it is invisible...the player can walk across it normally (I have thrown out issues such as wrong layer, collision detection, etc.....everything checks out).&lt;/p&gt;
&lt;p&gt;In pixel based mode, the collision detection works.&lt;/p&gt;
&lt;p&gt;Tile based mode doesn't have to use complex polygonal solid vectors for obvious reasons, but the single line should be able to function. &lt;/p&gt;&lt;/div&gt;</summary></entry></feed>