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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/route64/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/route64/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Mon, 13 Feb 2006 08:59:55 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/route64/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Reset hangs emulator</title><link>https://sourceforge.net/p/route64/bugs/14/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A reset sometimes hangs the emulator.  This is not the &lt;br /&gt;
case with every reset but has a probability of  ~0.5.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 13 Feb 2006 08:59:55 -0000</pubDate><guid>https://sourceforge.netb81a8e28706ab9e499f3c23042c59d10f6e71f51</guid></item><item><title>Game image drol.d64 results in exception.</title><link>https://sourceforge.net/p/route64/bugs/13/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Loading from game image drol.d64 as available on &lt;br /&gt;
c64.com results in ArrayIndexOutOfBonds.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 22 Jan 2005 11:04:02 -0000</pubDate><guid>https://sourceforge.netd34247a721c385e84548c4b1f44b96f54eb946a3</guid></item><item><title>CIA timers hang the emulation.</title><link>https://sourceforge.net/p/route64/bugs/12/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Test case is the game bandits.d64&lt;/p&gt;
&lt;p&gt;Behaviour is that the emulation hangs if this game is &lt;br /&gt;
RUN.  The reason for that is that the CIA timer &lt;br /&gt;
emulation in multi-shot mode refuses to release the kept &lt;br /&gt;
monitor which results in the fact that a call to a timer &lt;br /&gt;
restart blocks (since being synchronised on the same &lt;br /&gt;
monitor).&lt;/p&gt;
&lt;p&gt;Solution is to wait() instead of sleep(), since the former &lt;br /&gt;
does release held monitors while wait()ing, allowing the &lt;br /&gt;
restart call to succeed.&lt;/p&gt;
&lt;p&gt;Defect was introduced with the solution for the &lt;br /&gt;
multiprocessor race condition.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 06 Jan 2005 00:24:16 -0000</pubDate><guid>https://sourceforge.net1cae5c865156a56464363e264a7d9bb513918915</guid></item><item><title>Indirect Addressing crosses page boundaries</title><link>https://sourceforge.net/p/route64/bugs/11/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;All indirect addressing modes currently cross page &lt;br /&gt;
boundaries which is wrong.  The following cites the &lt;br /&gt;
relevant parts of the 6510 instruction set docs that can &lt;br /&gt;
be found at &lt;br /&gt;
www.digitpress.com/the_digs/vic20/melick/6502b.txt :&lt;/p&gt;
&lt;p&gt;Indirect addressing modes do not handle page boundary &lt;br /&gt;
crossing at all. When the parameter's low byte is $FF, &lt;br /&gt;
the effective address wraps around and the CPU fetches &lt;br /&gt;
high byte from $xx00 instead of $xx00+$0100.&lt;br /&gt;
E.g. JMP ($01FF) fetches PCL from $01FF and PCH &lt;br /&gt;
from $0100, and LDA ($FF),Y fetches the base address &lt;br /&gt;
from $FF and $00.&lt;br /&gt;
Indexed zero page addressing modes never fix the &lt;br /&gt;
page address on crossing the zero page boundary.&lt;br /&gt;
E.g. LDX #$01 : LDA ($FF,X) loads the effective &lt;br /&gt;
address from $00 and $01.&lt;/p&gt;
&lt;p&gt;This impacts plain indirect addressing as well as the zero &lt;br /&gt;
page indirect indexed addressing modes.  The impacted &lt;br /&gt;
component is the processor emulation in Cpu6510.java.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 06 Jan 2005 00:18:44 -0000</pubDate><guid>https://sourceforge.nete3fc42baecc53497c485f9031e97274881f6c8d3</guid></item><item><title>Reset not possible when module marker set.</title><link>https://sourceforge.net/p/route64/bugs/10/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;If a program sets the module start vector, then reset is &lt;br /&gt;
not longer possible, instead the module autostart is &lt;br /&gt;
performed on resetting.&lt;/p&gt;
&lt;p&gt;While this nicely emulates the original 64's behaviour, it &lt;br /&gt;
is not possible without closing the emulator to get rid of &lt;br /&gt;
games using this feature.&lt;/p&gt;
&lt;p&gt;Either the reset should alway be a hard-reset, also &lt;br /&gt;
resetting the module marker, or it should be possible &lt;br /&gt;
from the user interface to select soft or hard reseT:&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 19 Aug 2004 06:53:46 -0000</pubDate><guid>https://sourceforge.net5d753f6b789b7bbc9cc4949f8a3164c8b93e891d</guid></item><item><title>Dsiplay of about dialog fails in webstart</title><link>https://sourceforge.net/p/route64/bugs/9/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The about dialog does not open under webstart.  Reason &lt;br /&gt;
is access to the system properties that is not allowed in &lt;br /&gt;
a sandbox environment.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 05 Jun 2004 09:02:29 -0000</pubDate><guid>https://sourceforge.net711c57fad04292fe2f353e12e228df855d0128ac</guid></item><item><title>Build target dist incomplete</title><link>https://sourceforge.net/p/route64/bugs/8/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The dist build target currently does only create the &lt;br /&gt;
binary executables, not the web site.&lt;/p&gt;
&lt;p&gt;Dist should create everything needed for a distribution.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Sat, 05 Jun 2004 08:59:31 -0000</pubDate><guid>https://sourceforge.netdcc0d04251bcccf9a5f90e4c7161b8ee17fa3065</guid></item><item><title>Executable jar contains *.html docs.</title><link>https://sourceforge.net/p/route64/bugs/7/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Spezl,&lt;/p&gt;
&lt;p&gt;the distribution jar file contains again *.html.  This &lt;br /&gt;
results in a visible growth of about 100k of the release.&lt;br /&gt;
Results from the 20030610 reqork of the ant script.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Binz</dc:creator><pubDate>Tue, 10 Jun 2003 20:42:25 -0000</pubDate><guid>https://sourceforge.net25c7c8dddcf7185365f93411d46b2090784d2ba5</guid></item><item><title>Too fast!?</title><link>https://sourceforge.net/p/route64/bugs/6/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I'm playing Stellar7.  The game is working completely, &lt;br /&gt;
but IT RUNS TOO FAST.  I'm playing on a 500Mhz x86 &lt;br /&gt;
system.&lt;/p&gt;
&lt;p&gt;Thanks.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Wed, 21 May 2003 07:33:04 -0000</pubDate><guid>https://sourceforge.netd1d8a230875931c0a5dc80ce95e527f76962a631</guid></item><item><title>Sprite display is wrong</title><link>https://sourceforge.net/p/route64/bugs/5/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I played the game Archon with Route64.  In the initial &lt;br /&gt;
screen the sprite display is not working -- the text &lt;br /&gt;
should read &amp;amp;quot;free fall&amp;amp;quot; but is &amp;amp;quot;free          fall&amp;amp;quot;.  Inside the&lt;br /&gt;
game the header reads &amp;amp;quot;Arc            hon&amp;amp;quot; instead &lt;br /&gt;
of &amp;amp;quot;Archon&amp;amp;quot;.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Tue, 20 May 2003 16:57:27 -0000</pubDate><guid>https://sourceforge.net9ce6d618e9f51c76ce35112ac3b0be2dfc823ea6</guid></item></channel></rss>