<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/requin/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/requin/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/requin/bugs/</id><updated>2001-04-06T02:17:42Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>Manta::run params incorrect</title><link href="https://sourceforge.net/p/requin/bugs/6/" rel="alternate"/><published>2001-04-06T02:17:42Z</published><updated>2001-04-06T02:17:42Z</updated><author><name>Guillaume</name><uri>https://sourceforge.net/u/willythekid/</uri></author><id>https://sourceforge.netd65882ec263f8e8d9d8f3581438b14db3f49d188</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In the doc, the run function declaration is apparently:&lt;br /&gt;
void run( ActorDirector* getDirector(int i)&amp;amp;amp; &lt;br /&gt;
m_director, LevelStateData&amp;amp;amp; levelData )&lt;/p&gt;
&lt;p&gt;Whereas in the current version of manta.h, the run &lt;br /&gt;
function is declared as follow:&lt;br /&gt;
void run( Level* pLevel )&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>ActorDirector constructor</title><link href="https://sourceforge.net/p/requin/bugs/5/" rel="alternate"/><published>2001-04-06T02:13:49Z</published><updated>2001-04-06T02:13:49Z</updated><author><name>Guillaume</name><uri>https://sourceforge.net/u/willythekid/</uri></author><id>https://sourceforge.net8f70e23c1bfe9acb8a6f698f6fa3527cd0878fed</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In the doc, the constructor for the ActorDirector is :&lt;br /&gt;
ActorDirector( Manta&amp;amp;amp; manta )&lt;/p&gt;
&lt;p&gt;In the current version of actordirector.h, the &amp;amp;quot;real&amp;amp;quot; &lt;br /&gt;
constructor is :&lt;br /&gt;
ActorDirector( Manta* pManta, LevelStateData* &lt;br /&gt;
pLevelData )&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Full screen mode flickers in Windows</title><link href="https://sourceforge.net/p/requin/bugs/4/" rel="alternate"/><published>2001-03-08T05:29:34Z</published><updated>2001-03-08T05:29:34Z</updated><author><name>Chris Lyon</name><uri>https://sourceforge.net/u/drfunk/</uri></author><id>https://sourceforge.net252c2c3096a1a29c71c4b9ec1131fb71128f6504</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Change the fullscreen option in inittest to see &lt;br /&gt;
flickery badness.&lt;/p&gt;
&lt;p&gt;-have someone test it in Linux&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>SSE crashes on exit</title><link href="https://sourceforge.net/p/requin/bugs/3/" rel="alternate"/><published>2000-10-23T07:39:08Z</published><updated>2000-10-23T07:39:08Z</updated><author><name>Chris Lyon</name><uri>https://sourceforge.net/u/drfunk/</uri></author><id>https://sourceforge.net33dbf226b4a1ec851b29f2e37af134cf888cbc5a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;~LevelStateData causes a crash when deleting the 0th actor animation.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Crashes if no level file present</title><link href="https://sourceforge.net/p/requin/bugs/2/" rel="alternate"/><published>2000-10-18T08:55:52Z</published><updated>2000-10-18T08:55:52Z</updated><author><name>Chris Lyon</name><uri>https://sourceforge.net/u/drfunk/</uri></author><id>https://sourceforge.net5c4018388efb51abd62a7f5e5b7e4c4cc87814d6</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;mantatest crashes if the .lev file is missing&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>One-frame animations do not get destroyed</title><link href="https://sourceforge.net/p/requin/bugs/1/" rel="alternate"/><published>2000-10-18T08:48:27Z</published><updated>2000-10-18T08:48:27Z</updated><author><name>Chris Lyon</name><uri>https://sourceforge.net/u/drfunk/</uri></author><id>https://sourceforge.netab9113b60113790332721ed582330c911c02e92e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The torpedo in mantatest.&lt;br /&gt;
Give it a 1-frame animation.&lt;br /&gt;
Fire.&lt;br /&gt;
Torpedo object doesn't get destroyed.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>