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#84 GZDoom partial invisibility shaders

open
nobody
None
5
2013-07-03
2013-07-03
Blondie
No

Now that GLBoom-Plus has a shaders sector light mode, I think it would be a good idea to add GZDoom's partial invisibility shaders to emulate the fuzz effect of software rendering. This would make GL mode a near-perfect replica of the software renderer, and it would also look a lot better than GLBoom's invisibility method.

GLBoom's invisibility could be the default, but players would also have the choice of GZDoom's three different shaders: noise, translucent, and smooth.

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