GZDoom partial invisibility shaders
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e6y
Now that GLBoom-Plus has a shaders sector light mode, I think it would be a good idea to add GZDoom's partial invisibility shaders to emulate the fuzz effect of software rendering. This would make GL mode a near-perfect replica of the software renderer, and it would also look a lot better than GLBoom's invisibility method.
GLBoom's invisibility could be the default, but players would also have the choice of GZDoom's three different shaders: noise, translucent, and smooth.