From Damerell:
"In single-player Doom, all kills are attributed to the player, which means you can get 100% kills even with infighting. In co-op (vanilla or vanilla-like ports) infighting kills just disappear. In prboom an infighting kill is always attributed to a player, but which? Compatibility level doesn't do what one might expect. As I read it:
code: if ((compatibility_level < lxdoom_1_compatibility)
If this lower complevel is set, if the dead monster had a target, that target is a player, and that player is still alive, they get the kill. Otherwise we give the kill to the first player who's in the game (which is a bit unsatisfactory).
If complevel is higher, the same procedure is followed except that "Otherwise" the kill is given to a player at random.
There is no complevel which gives the vanilla behaviour of infighting kills vanishing."
Basically what I am asking is that this behaviour is implemented at least as an option.
Relevant doomworld thread information starts here.
Last edit: danfun64 2016-03-02
This bug also affects Boom and, to a lesser extent, MBF.
Last edit: danfun64 2016-04-04