The heights of some custom DFF files are shown
differently ingame then they are in Moo Mapper. This is
probably due to some multiplier in the DFF file which is
not being read or processed properly.
Yes that's true, quite a time you can work perfect on the map,
then the height in the game is wrong. Finally, when you reload
the map with the editor, then everything is messed up there
also
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Yes that's true, quite a time you can work perfect on the map,
then the height in the game is wrong. Finally, when you reload
the map with the editor, then everything is messed up there
also
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do you have an example .dff?