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#2 Wrong Object Height

open
nobody
3D (OpenGL) (1)
5
2004-02-09
2004-02-09
KCow
No

The heights of some custom DFF files are shown
differently ingame then they are in Moo Mapper. This is
probably due to some multiplier in the DFF file which is
not being read or processed properly.

Discussion

  • Nobody/Anonymous

    Logged In: NO

    Yes that's true, quite a time you can work perfect on the map,
    then the height in the game is wrong. Finally, when you reload
    the map with the editor, then everything is messed up there
    also

     
  • Nobody/Anonymous

    Logged In: NO

    do you have an example .dff?

     

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