Hiya folks! Let's please use this forum as an avenue to share your feedback, suggestions, and bugs in the system. My intent here is to actively support this project, and your input and ideas are most welcome! While I'm just this guy, y'know, I'll do my best to respond in a somewhat timely manner, and fix bugs as soon as possible and add new features into this version or in a subsequent refactoring of it all. Again, thank you! Steve
Quick note... please note that with the Continuum add, it's pretty tough to run the program with both the source .DO and the tokenized .BA in memory at the same time. Simply download the .BA file... you won't need the .DO file unless you want to see what's going on, and even then it's pretty hard to follow with the nasty spaghetti in there. If you really wanna compile it yourself, that's cool too. Copy the DICE.DO file into memory and then from the BASIC prompt type these three commands: load"dice.do...
Quick note... please note that with the Continuum add, it's pretty tough to run the program with both the source .DO and the tokenized .BA in memory at the same time. Simply download the .BA file (you won't need the .DO file unless you want to see what's going on, and even then it's pretty hard to follow with the nasty spaghetti in there). If you really wanna compile it yourself, that's cool too. Run the DICE.DO file to get it in memory and then after it crashes, save DICE.BA and delete the .DO file....
Hiya again folks... and especially you spanners out there! Good news! Dice Box v0.9 (latest files) supports full Continumm system mechanics. Now with its own menu item (#3), it handles One Big Score plus action rolls too. The action results include Victories, Graces, and Blunders. That's pretty neat! The video (which is still pretty neat) currently only shows the One Big Score mechanic inside the Standard Expr. mechanic. That remains intact, so if you're in Standard Expr. and type "4d100" then it'll...
Greetings! This project started very small -- I just wanted to code something on my Tandy 102 and I thought a dice roll generator would be fun. Turns out the random number generator is, well, quite primitive. So it became more interesting - how to craft a good RNG on this ol' vintage computing beauty. Once that was tackled, I thought it'd be fun to add a few more dice systems, so it needed a bit more of an actual menu. That's where the interwoven spaghetti code began, as I wanted to reuse what code...