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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/ivan/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/ivan/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 10 Dec 2004 23:12:54 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/ivan/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>IVAN 0.50 released</title><link>https://sourceforge.net/p/ivan/news/2004/12/ivan-050-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Iter Vehemens ad Necem 0.50 has been released. The major changes include:&lt;/p&gt;
&lt;p&gt;- fluids can now cover items and characters and interact with them&lt;br /&gt;
- items made of iron alloys can now rust&lt;br /&gt;
- added directional light and day and night which use it&lt;br /&gt;
- added some cosmetical weather effects&lt;br /&gt;
- New Attnam has now many new NPCs, for instance a sumo wrestler who can be challenged&lt;br /&gt;
- polymorph control is now more interesting; you need to see a monster once before you can polymorph into it, and more powerful ones require more intelligence&lt;br /&gt;
- added wands of acid rain, mirroring and necromancy&lt;br /&gt;
- added scrolls of detect material, harden material and golem creation&lt;br /&gt;
- added several new monsters, eg. powerful named archangels for each god and necromancers who raise skeletons and zombies to do their bidding&lt;br /&gt;
- one can now give pets tactical commands, change their equipment and use them to carry extra stuff (these are accessed using 'C'hat and 'I'ssue commands keys)&lt;br /&gt;
- the player can now panic if he gets hit too much, like the monsters have done in previous versions&lt;br /&gt;
- the player can now become exhausted if he fights for too long and/or uses the new r'u'n command too much&lt;br /&gt;
- spiders are now able to make webs&lt;br /&gt;
- you can now get stuck to slime&lt;br /&gt;
- badly hurt/trapped bodyparts now become unusable until they regain some HP/become untrapped&lt;br /&gt;
- it is now possible to browse detailed death reasons of individual monsters in the postgame massacre lists&lt;br /&gt;
- added many new informative graphical details, for instance recently altered attributes are shown with a different color for some time&lt;br /&gt;
- gloomy cave is now longer and has more special levels and rooms&lt;br /&gt;
- all the endgame battles are more complex&lt;br /&gt;
- added leprosy, a nasty disease which causes your limbs to drop off randomly&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Fri, 10 Dec 2004 23:12:54 -0000</pubDate><guid>https://sourceforge.net0a99f69dd9c060df9b8f1e5a683a6a3eed651074</guid></item><item><title>IVAN 0.430 released</title><link>https://sourceforge.net/p/ivan/news/2003/08/ivan-0430-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.&lt;/p&gt;
&lt;p&gt;The new release includes for instance the following changes: &lt;/p&gt;
&lt;p&gt;- certain monsters and their corpses are now larger than one square&lt;br /&gt;
- thirteen new monsters added, including electric hattifatteners and reproducing rabbits&lt;br /&gt;
- monsters with high enough intelligence now use much more advanced pathfinding methods&lt;br /&gt;
- a very unique side branch added to the underwater tunnel&lt;br /&gt;
- added an alternative keyboard layout to ease playing on some laptops&lt;br /&gt;
- score system simplified&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Tue, 05 Aug 2003 19:39:22 -0000</pubDate><guid>https://sourceforge.net847445e046c52a234f029161c37db2ba15c16b6b</guid></item><item><title>IVAN 0.420 released</title><link>https://sourceforge.net/p/ivan/news/2003/05/ivan-0420-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay. &lt;/p&gt;
&lt;p&gt;The new release includes for instance the following changes: &lt;/p&gt;
&lt;p&gt;- you can now find a level where you died in a former game (a bonefile)&lt;br /&gt;
- added one new monster, a few items and several materials&lt;br /&gt;
- the player's and monsters' representations on the game screen now depend on what they wield&lt;br /&gt;
- added many new monster animations&lt;br /&gt;
- corrected many balancing problems, especially with magical mushrooms&lt;br /&gt;
- corrected several fatal bugs&lt;br /&gt;
- corrected some memory leaks&lt;br /&gt;
- the game's compile speed increased greatly&lt;br /&gt;
- lots of monster AI and graphics routine optimizations&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Sun, 11 May 2003 18:44:50 -0000</pubDate><guid>https://sourceforge.net07799b8d310df1a80c8a73e5020bf6d62dec532d</guid></item><item><title>IVAN 0.410 released </title><link>https://sourceforge.net/p/ivan/news/2003/03/ivan-0410-released-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.&lt;/p&gt;
&lt;p&gt;The new release includes for instance the following changes:&lt;/p&gt;
&lt;p&gt;- added smoke effects&lt;br /&gt;
- added eleven new monsters&lt;br /&gt;
- added several new animations&lt;br /&gt;
- user interface tweaks&lt;br /&gt;
- removed all assembler code&lt;br /&gt;
- the player's representation on the game screen now depends on his armor&lt;br /&gt;
- added search command and searching state which can detect traps&lt;br /&gt;
- a list of killed monsters is now displayed when the game ends&lt;br /&gt;
- breaking wands now all have unique effects&lt;br /&gt;
- dipping to corpses is again possible&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Sat, 29 Mar 2003 12:31:12 -0000</pubDate><guid>https://sourceforge.net2b8b134dfc343d52b039e95a763dc1c30f230bdc</guid></item><item><title>IVAN 0.401 released </title><link>https://sourceforge.net/p/ivan/news/2003/02/ivan-0401-released-/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This minor release of the roguelike game includes at least the following changes:&lt;/p&gt;
&lt;p&gt;- added lightning effects&lt;br /&gt;
- added several new artifact and regular weapons&lt;br /&gt;
- added floating eye&lt;br /&gt;
- it is now much easier to gather nutrition&lt;br /&gt;
- many abuses prohibited&lt;br /&gt;
- explosions are now stopped by walls&lt;br /&gt;
- corrected a fatal bug in the door breaking code&lt;br /&gt;
- corrected many non-fatal bugs&lt;br /&gt;
- decreased IVAN's RAM usage greatly&lt;br /&gt;
- doubled IVAN's compile speed&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Wed, 05 Feb 2003 20:34:12 -0000</pubDate><guid>https://sourceforge.net20123dcc5815d6481eb9262b4547c67ced5efc95</guid></item><item><title>IVAN 0.40 released</title><link>https://sourceforge.net/p/ivan/news/2002/12/ivan-040-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It's been a long time since the last release, but we've been busy all the time. Features added in the new version of the game include, but are not limited to, bodyparts, multi-colored lighting, animations, new town and dungeon and dozens of new monsters and items.&lt;/p&gt;
&lt;p&gt;Happy rogueliking!&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Thu, 12 Dec 2002 21:02:28 -0000</pubDate><guid>https://sourceforge.netc9619017a020dc0ba429d12ffcd7bc7731971d04</guid></item><item><title>Ivan 0.311</title><link>https://sourceforge.net/p/ivan/news/2002/02/ivan-0311/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;And the journey continues.&lt;/p&gt;
&lt;p&gt;This version is now mostly bug fixes, but we nailed a lot of really nasty ones.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Mon, 25 Feb 2002 19:44:12 -0000</pubDate><guid>https://sourceforge.net231eeed7730e509d3443078592f949dd12de76f0</guid></item><item><title>Ivan 0.310 released</title><link>https://sourceforge.net/p/ivan/news/2002/02/ivan-0310-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This release includes Windows, DOS and Linux ports.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Heikki Sairanen</dc:creator><pubDate>Mon, 04 Feb 2002 21:24:10 -0000</pubDate><guid>https://sourceforge.netba4bbf7c8790795b85339300c82f8c94f7942597</guid></item></channel></rss>