<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/itemgenerator/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/itemgenerator/feature-requests/</id><updated>2011-05-28T22:41:25Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Add World Guide - The Inner Sea</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/18/" rel="alternate"/><published>2011-05-28T22:41:25Z</published><updated>2011-05-28T22:41:25Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.netef2bda4a9408ba2d23169e1f925baee464f8909a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add all spells, magic items, and equipment from Pathfinder Campaign Setting World Guide: The Inner Sea (Revised Edition) &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add Ultimate Magic data files</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/17/" rel="alternate"/><published>2011-05-28T17:49:54Z</published><updated>2011-05-28T17:49:54Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net9bec2ddb91c672219ea7e7f2744485fabd94a504</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add support for all spells in Ultimate Magic&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add City Mode</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/16/" rel="alternate"/><published>2011-02-14T04:06:00Z</published><updated>2011-02-14T04:06:00Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net648b4c04cc472a56c46c9cea96cfa86ca10d69cf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add a genration option to create city treasure lists based on the GMG rules&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Redo window positioning</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/15/" rel="alternate"/><published>2011-01-23T16:44:56Z</published><updated>2011-01-23T16:44:56Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net07874c8ec51604cb0bc32b1ffe2a624a049f8b33</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Original window should start in the center of the screen.  Also, investigate using JFrame.setPositionRelativeTo() rather that the custom centerWindow() method.  Ideally, the program would remember it's last position and open there (or down and to the left) if there is already one open&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add release notes to each build</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/14/" rel="alternate"/><published>2011-01-23T16:20:15Z</published><updated>2011-01-23T16:20:15Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net9807d28d72d4284680aa1f4126d7e69e89e3394d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Each release should include release notes for which issues where fixed/implemented.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Create a project website</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/13/" rel="alternate"/><published>2011-01-23T16:19:31Z</published><updated>2011-01-23T16:19:31Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net6534e41af991a84adc5d128d84911c6d41f386da</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Create a custom project website.  Potentialy use the maven site plugin to generate this site automatically.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Create a debug mode</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/12/" rel="alternate"/><published>2011-01-23T16:17:38Z</published><updated>2011-01-23T16:17:38Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net02d64095d0e7310fcc44d5ae7e2e182d770228f7</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Create an option to start the app in debug mode.  In this setting, the app should log any interesting information such as the environment settings, system options, classpath, etc.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Keep track of modified Treasures</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/11/" rel="alternate"/><published>2011-01-23T16:07:57Z</published><updated>2011-01-23T16:07:57Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net5dc53945e3712e3e2afc1cf3e938dd491b01e197</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The UI should keep track of modified treasures and prompt the user before closing them if they have not been saved.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add a progress indicator</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/10/" rel="alternate"/><published>2011-01-23T16:06:59Z</published><updated>2011-01-23T16:06:59Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.net5144bdc97d0ec23fd317f3ac344bf23a092a3d64</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The UI should have a progress indicator for long running operations.  This would include generating, saving, and opening treasure.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add custom icons for major groups</title><link href="https://sourceforge.net/p/itemgenerator/feature-requests/9/" rel="alternate"/><published>2011-01-23T16:04:18Z</published><updated>2011-01-23T16:04:18Z</updated><author><name>Brian Showers</name><uri>https://sourceforge.net/u/brianshowers/</uri></author><id>https://sourceforge.netdaa3432890e82c1ad30a26d6ebf82ab7fc342f12</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A few of the major data types do not have their own custom icon.  This includes:&lt;br /&gt;
Intelligence&lt;br /&gt;
Special Qualities&lt;br /&gt;
Special Materials&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>