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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 8: .lvl Assets</title><link href="https://sourceforge.net/p/infserver/bugs/8/" rel="alternate"/><link href="https://sourceforge.net/p/infserver/bugs/8/feed.atom" rel="self"/><id>https://sourceforge.net/p/infserver/bugs/8/</id><updated>2011-03-03T15:18:13Z</updated><subtitle>Recent changes to 8: .lvl Assets</subtitle><entry><title>.lvl Assets</title><link href="https://sourceforge.net/p/infserver/bugs/8/" rel="alternate"/><published>2011-03-03T15:18:13Z</published><updated>2011-03-03T15:18:13Z</updated><author><name>James Dutka</name><uri>https://sourceforge.net/u/neolad/</uri></author><id>https://sourceforge.nete164646d36383509e7847562f0ead55397251a62</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When compiling the files, it does not check the needed o_name.blo's needed for the lvl file to load in the client. Thus not downloading into your infantry folder causing the client to crash when loading the lvl.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>