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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to 24: flame blade improvement</title><link href="https://sourceforge.net/p/havok/feature-requests/24/" rel="alternate"/><link href="https://sourceforge.net/p/havok/feature-requests/24/feed.atom" rel="self"/><id>https://sourceforge.net/p/havok/feature-requests/24/</id><updated>2004-06-13T20:20:06Z</updated><subtitle>Recent changes to 24: flame blade improvement</subtitle><entry><title>flame blade improvement</title><link href="https://sourceforge.net/p/havok/feature-requests/24/" rel="alternate"/><published>2004-06-13T20:20:06Z</published><updated>2004-06-13T20:20:06Z</updated><author><name>rick peplinski</name><uri>https://sourceforge.net/u/ideaguy/</uri></author><id>https://sourceforge.netc77947b8fefbe345bb8c03dd76088009d6048907</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;As something interesting to do for the druids, why not &lt;br /&gt;
make flame blade into a more potent weapon in two &lt;br /&gt;
ways.  First, let's come up with a way to add some fire &lt;br /&gt;
damage to it.  My idea for this is to add a generic &lt;br /&gt;
weapon effect "spell" that can be used for all sorts of &lt;br /&gt;
different weapons.  In that "spell" we add in checks for &lt;br /&gt;
the different weapons that we have.  This could let us &lt;br /&gt;
wield a great deal of control over creating "interesting" &lt;br /&gt;
effects.&lt;/p&gt;
&lt;p&gt;My idea for flame blade is to make it one of the best &lt;br /&gt;
slashing weapons available in the game, but make in &lt;br /&gt;
unusable by anybody besides the caster.  This is already &lt;br /&gt;
in place, the current spell calls equip_char() which &lt;br /&gt;
bypasses the "WIELD" check.  So just create a flame &lt;br /&gt;
blade without the "WIELD" flag.  The druid can use it &lt;br /&gt;
after casting the spell, but if he removes it, it's useless, &lt;br /&gt;
to both him and anybody else.&lt;/p&gt;
&lt;p&gt;Then let's up the damage of it into the HellReaper &lt;br /&gt;
damage range.  Currently the best a flame blade can do &lt;br /&gt;
is average 12.5 damage.  HellReaper is 16.5, so a bump &lt;br /&gt;
there, maybe up to about 14, and to make it +5 to hit.&lt;/p&gt;
&lt;p&gt;Then as part of the spell effect, do a small amount of &lt;br /&gt;
fire damage on every swing, something in the 4-8 &lt;br /&gt;
range.  Enough so that it is "better" than HellReaper &lt;br /&gt;
against a mob with no resistances, close to equal &lt;br /&gt;
against a fire resistant mob, and worse against an &lt;br /&gt;
immune mob.&lt;/p&gt;
&lt;p&gt;That was my thought for both some druid help, and a &lt;br /&gt;
new way to introduce advanced weapon features.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>