For unknown reasons GroIMPcrashes during opening of a certain big model file, probably while trying to read in texture files (png). Error log is attached.
The large model file can be opened when first a new RGG project is made and the mode set to Wireframe. However, when in the new model the mode is set to OpenGL (Proteus), the same crash happens (error log attached).
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The large model file can be opened when first a new RGG project is made and the mode set to Wireframe. However, when in the new model the mode is set to OpenGL (Proteus), the same crash happens (error log attached).
The problem seems to be related to accessing large shader files (png) (see attached error logs).