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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to C++ Builder Issues</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/</link><description>Recent posts to C++ Builder Issues</description><atom:link href="https://sourceforge.net/p/glscene/discussion/cbuilder/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 20 Mar 2025 12:07:21 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/glscene/discussion/cbuilder/feed.rss" rel="self" type="application/rss+xml"/><item><title>BPL verison 2.4 BulderC++ 12 Community</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#44fd</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Ok, &lt;br/&gt;
Now you may install all packages from &lt;a href="https://github.com/glscene/GLXEngine/tree/master/bpl" rel="nofollow"&gt;https://github.com/glscene/GLXEngine/tree/master/bpl&lt;/a&gt;&lt;br/&gt;
If not directly from there then ... users of the C++ Builder Personality need to copy the compiled .bpl packages from ../GLXEngine/bpl directory to a folder C:\Users\Public\Documents\Embarcadero\Studio\23.0\Bpl then add them and install to palette.&lt;br/&gt;
Run Examples for Delphi or C++Builder. Try it.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 20 Mar 2025 12:07:21 -0000</pubDate><guid>https://sourceforge.net5c116458b12f273c8273652e1d397e97cf20a26c</guid></item><item><title>BPL verison 2.4 BulderC++ 12 Community</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/162120818e/?limit=25#8b88</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hello&lt;br/&gt;
It was nice to have BPLs already available in version 2.2, but again not in 2.4&lt;br/&gt;
As a BuilderC++ Community user, I cannot compile/install the packages beacuse I do not have a Delphi personality. And I cannot install Delphi w/o removing Builder, a nightmare....&lt;br/&gt;
Can you please include the generated BPL directory and the populated include directories for poor man like me?&lt;br/&gt;
Thank you&lt;br/&gt;
Jesus/Spain&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesús</dc:creator><pubDate>Thu, 12 Dec 2024 13:23:10 -0000</pubDate><guid>https://sourceforge.netb3e783d0d8f9d50605c4db4b6e17efa5d7529edd</guid></item><item><title>when I create the TGLPoints object dynamicly once in GLScene , you will found two points on the viewer, I guess it may be a bug</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/17c3b4633a/?limit=25#9810</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 27 Jan 2023 03:13:09 -0000</pubDate><guid>https://sourceforge.net17e6edd2638c6f55071238b676a8e024ab822cc9</guid></item><item><title>Building GLScene on Builder XE7</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/9d5df7f5/?limit=25#be00/72fe/641a</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi Francesco,&lt;br/&gt;
In order to install GLScene on C++Builder Personality of RAD Studio  I've added bpl and dcp dirs for packages  and left hpp/dpi/lib  files in includer/lib folders for this release . &lt;br/&gt;
&lt;a href="https://sourceforge.net/projects/glscene/files/GLScene/GLScene%20v2.2/"&gt;https://sourceforge.net/projects/glscene/files/GLScene/GLScene%20v2.2/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Read #bpl.txt - Directory for BPL packages or put them in&lt;br/&gt;
C:\Users\Public\Documents\Embarcadero\Studio\22.0\Bpl.  For your case XE10.3 should be your version number. Try to setup path and install packages. &lt;br/&gt;
Pavel Vassiliev&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Thu, 29 Dec 2022 20:57:07 -0000</pubDate><guid>https://sourceforge.netc34e81dbc3c5cbf11251141f0b37a1439b37d3ce</guid></item><item><title>Building GLScene on Builder XE7</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/9d5df7f5/?limit=25#be00/72fe/7790</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Sorry, I abandoned trying to use GL Scene a long time ago.  It was overly complex for what I wanted to do.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Wed, 28 Dec 2022 15:46:39 -0000</pubDate><guid>https://sourceforge.neted7dec0ab4cffa0b85101b4ce56f2f5502d84d2d</guid></item><item><title>Building GLScene on Builder XE7</title><link>https://sourceforge.net/p/glscene/discussion/cbuilder/thread/9d5df7f5/?limit=25#be00/72fe</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hi Dennis, could you help me out and explain how to do it without RAD Studio? &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Francesco Pasquesi</dc:creator><pubDate>Wed, 28 Dec 2022 11:30:11 -0000</pubDate><guid>https://sourceforge.net63c96f5d9450334fb349281e277ea46272557e2c</guid></item><item><title>Use of a compiled program on another machine</title><link>https://sourceforge.net/p/glscene/discussion/93605/thread/30c8e3098c/?limit=25#4ace</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Olivier,&lt;br/&gt;
The same errors for win64 C++ compiler on Rad 11, only running without runtime  packages. checked.  For Delphi the reverse case,  when checked Link with runtime packages there is the message &lt;span&gt;[dcc32 Fatal Error]&lt;/span&gt; E2202 Required package 'indy' not found.  The test in attachment, so you may try to use Rad 10.4.3 to compile. &lt;br/&gt;
Pavel&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 28 Jan 2022 20:08:05 -0000</pubDate><guid>https://sourceforge.netdc5434b48e835ba4d7c083e395d3f5b494bfc7d2</guid></item><item><title>Use of a compiled program on another machine</title><link>https://sourceforge.net/p/glscene/discussion/93605/thread/30c8e3098c/?limit=25#2f61</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I think there isn't any .pdata somewhere, it's an internal error of the linker in 64bits, there is certainly a difference between the 32 and 64 linker. It seems to works perfectly in 32bits.&lt;/p&gt;
&lt;p&gt;Has anyone tried to compile without the runtime packages in C++ 64bits ?&lt;/p&gt;
&lt;p&gt;Olivier&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Olivier </dc:creator><pubDate>Fri, 28 Jan 2022 14:03:46 -0000</pubDate><guid>https://sourceforge.nete9d659c8833747f26d945a361bf63184b2105005</guid></item><item><title>Use of a compiled program on another machine</title><link>https://sourceforge.net/p/glscene/discussion/93605/thread/30c8e3098c/?limit=25#4601/2877</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Olivier,&lt;br/&gt;
Try to find  .pdata  and change to lower/uppercase in sources or header c++ file due to your error - &lt;br/&gt;
- &lt;span&gt;[ilink64 Erreur]&lt;/span&gt; Error: Invalid .pdata encountered.&lt;br/&gt;
Pavel&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pavel Vassiliev</dc:creator><pubDate>Fri, 28 Jan 2022 10:21:08 -0000</pubDate><guid>https://sourceforge.net4eb6b51ad45f4b411aa5dd4b8ffad32df4302f63</guid></item><item><title>Use of a compiled program on another machine</title><link>https://sourceforge.net/p/glscene/discussion/93605/thread/30c8e3098c/?limit=25#4601</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Hello bis !&lt;/p&gt;
&lt;p&gt;I've tried to compile in 32bits and it seems to work, I can use a standalone application without any dependencies.&lt;/p&gt;
&lt;p&gt;In 64 bits:&lt;br/&gt;
 - I can't compile without the runtime packages. The linker has an error&lt;br/&gt;
     - &lt;span&gt;[ilink64 Erreur]&lt;/span&gt; Error: Invalid .pdata encountered.&lt;br/&gt;
     - &lt;span&gt;[ilink64 Erreur]&lt;/span&gt; Fatal: Error detected (PDA455)&lt;br/&gt;
 - and if I let the runtime packages checked, on another machine I have the  0xc000007b error.&lt;/p&gt;
&lt;p&gt;All is in C++.&lt;/p&gt;
&lt;p&gt;Olivier&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Olivier </dc:creator><pubDate>Thu, 27 Jan 2022 15:14:25 -0000</pubDate><guid>https://sourceforge.net2756e36084e0448fc39dab45063ceb5662f2601c</guid></item></channel></rss>