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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/glnlinear/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/glnlinear/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 30 Jul 2003 06:51:36 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/glnlinear/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>GLNLinear-0.0.8 released</title><link>https://sourceforge.net/p/glnlinear/news/2003/07/glnlinear-008-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Okay number 8 is out. Only a couple of changes for this one, firstly, I've tidied up the makefile, so while it still isn't the piece of magic that is ./config - make - make install it is getting closer.&lt;/p&gt;
&lt;p&gt;Secondly, I have ditched the idea of writing my own library for playing with the video and sound. Instead I have included the libavcodec library. I am still merging it into the code base so here we go.&lt;/p&gt;
&lt;p&gt;Also on another note, I have set myself a target of having a 0.1 release before November. The target for 0.1 is to have capturing from an analogue device to mpeg up and running. &lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Wed, 30 Jul 2003 06:51:36 -0000</pubDate><guid>https://sourceforge.net9a4cf387b82e307e1cf1d600fb227fc9767480a7</guid></item><item><title>GLNLinear-0.0.6 Released</title><link>https://sourceforge.net/p/glnlinear/news/2003/05/glnlinear-006-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The sixth release of GLNLinear is out, still very early but starting to take shape.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Tue, 13 May 2003 06:34:26 -0000</pubDate><guid>https://sourceforge.net5ff024ef1f1676e2b16d3847802a51eefb15f1de</guid></item><item><title>GLNLinear-0.0.5</title><link>https://sourceforge.net/p/glnlinear/news/2003/04/glnlinear-005/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;okay 0.0.5 has been released. It looks better than the original and there have been some changes, namely the move from wxWindows-2.2.9 to wxWindows-2.4.&lt;/p&gt;
&lt;p&gt;I have managed to get access to a Capture card and will start working on DV capture asap, at the same time I am still working on getting the Timeline widget working properly.&lt;/p&gt;
&lt;p&gt;Theres a long way to go yet but you gotta start somewhere right?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Tue, 01 Apr 2003 07:13:27 -0000</pubDate><guid>https://sourceforge.netac1199024c0c722d78efa1ddb4f6ab2a2583691f</guid></item><item><title>GLNLinear-0.0.1 Released</title><link>https://sourceforge.net/p/glnlinear/news/2003/02/glnlinear-001-released/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This is the initial package release for GLNLinear, a Non-Linear editor, it is in the very early stages of development, and this is to get the ball rolling.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Fri, 21 Feb 2003 12:59:20 -0000</pubDate><guid>https://sourceforge.net8c34d511aa3e832149ca881e6ad6d78f609acc22</guid></item><item><title>GLNLinear WebSite Open</title><link>https://sourceforge.net/p/glnlinear/news/2003/02/glnlinear-website-open/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;While development of GLNLinear continues I have put up the GLNLinear site at &lt;a href="http://glnlinear.sourceforge.net."&gt;http://glnlinear.sourceforge.net.&lt;/a&gt; This will not only be the home site for the GLNLinear project but also a gathering togethor of resources, reviews and tutorials for the multi-media development area. The site is continuing to evolve so come along and drop us a line with your comments or ideas.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Thu, 06 Feb 2003 01:47:16 -0000</pubDate><guid>https://sourceforge.net19e1d2ea3169bfe1b333b96cbcadb8d57b41e544</guid></item><item><title>GLNLINEAR Begins</title><link>https://sourceforge.net/p/glnlinear/news/2003/01/glnlinear-begins/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;GLNLINEAR is a Non-Linear Editing Suite that will run on Linux using the wxWindows framework. At the moment things are only in the planning stage but some code has been written and I hope to be able to present something like a 0.1 release in the next couple of months.&lt;/p&gt;
&lt;p&gt;While your waiting why don't you check out KDENLIVE, they are a KDE based group developing something very similar. They have just released their first package and look like doing good things.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Purser</dc:creator><pubDate>Fri, 17 Jan 2003 04:09:36 -0000</pubDate><guid>https://sourceforge.net43d015960d07513ac4d03f6142d7117b8f54e6c7</guid></item></channel></rss>