<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/gambit/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/gambit/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/gambit/feature-requests/</id><updated>2008-02-19T01:30:18Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>Choose initial path for LCP</title><link href="https://sourceforge.net/p/gambit/feature-requests/8/" rel="alternate"/><published>2008-02-19T01:30:18Z</published><updated>2008-02-19T01:30:18Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.netf688f4400b99ed776d2687f383fa33068ef1c44a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The Lemke(-Howson) method starts with an arbitrary selection of an initial pivot.  Expose functionality to allow this to be selected by the user.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Clarify output of command-line programs</title><link href="https://sourceforge.net/p/gambit/feature-requests/7/" rel="alternate"/><published>2008-02-18T12:19:56Z</published><updated>2008-02-18T12:19:56Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.nete987377c7ac45e92ad293346542473a2cbb0e098</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The output of some command-line programs may be confusing.  For instance, gambit-enummixed always outputs the equilibria in reduced strategic form, even when the original game is passed as extensive form.&lt;/p&gt;
&lt;p&gt;Not sure if there's an easy workaround for this, or whether it's time to get serious about file formats.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Stop gambit-lcp after N equilibria</title><link href="https://sourceforge.net/p/gambit/feature-requests/6/" rel="alternate"/><published>2008-01-30T14:02:15Z</published><updated>2008-01-30T14:02:15Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.net322ff024e62268f68064b33327a5e9fabd092e0a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;We used to have a feature to terminate gambit-lcp after finding a pre-specified number N of equilibria.  This should be implemented as a command-line option.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Refactor tableau classes</title><link href="https://sourceforge.net/p/gambit/feature-requests/5/" rel="alternate"/><published>2007-12-31T21:33:02Z</published><updated>2007-12-31T21:33:02Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.net20b44dd43fb922a1be52a103f4e500bc8f51cd66</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Tableau and pivoting code appears in several locations in Gambit (LP, LCP, eliminating dominated strategies by mixtures).  Refactor these into one location that can be more conveniently accessed by applications.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Map API</title><link href="https://sourceforge.net/p/gambit/feature-requests/4/" rel="alternate"/><published>2007-12-31T21:31:50Z</published><updated>2007-12-31T21:31:50Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.netd1ed294e50558187c7d0638c3865c2c9ccea04cd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The Gambit::Map API was designed in the mid-1990s before exceptions were part of the C++ standard.  As a result, the class uses a kludgey "default" which is returned when a requested key is not defined.  In addition, some function names are not consistent with more recent developments.  The API should be modernized to use exceptions and operator overloading, and work towards consistency with other comparable classes in, e.g., BOOST.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Tab across outcomes in extensive games</title><link href="https://sourceforge.net/p/gambit/feature-requests/3/" rel="alternate"/><published>2007-12-26T21:39:14Z</published><updated>2007-12-26T21:39:14Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.neteb7e9120ccbc3e405fad64f67d56c2f44571fe7a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Suggested feature. I typically make the tree structure first, and then&lt;br /&gt;
at the end, fill out the payoffs. I click on the top leaf node and fill in&lt;br /&gt;
the payoff information, using "Tab" to move between payoffs for each&lt;br /&gt;
player. After filling the payoffs for all the players at that leaf node,&lt;br /&gt;
it would be nice to be able to "Tab" to the next leaf node's payoff&lt;br /&gt;
textboxes, like how "Tab" in a spreadsheet or table will move you to the&lt;br /&gt;
next line to fill out once at the end of the current line. It would save&lt;br /&gt;
time from having to then move to the mouse, and double click the next leaf&lt;br /&gt;
node's payoff area.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Copying trees into new information sets</title><link href="https://sourceforge.net/p/gambit/feature-requests/2/" rel="alternate"/><published>2007-12-26T21:37:16Z</published><updated>2007-12-26T21:37:16Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.netf73b6032214e1bac8572f6a001789961420b5347</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Suggested feature. Use a different button or button combination&lt;br /&gt;
(Ctrl+Alt?) for copying without putting them in the copied subtree in the&lt;br /&gt;
same information set as the source subtree. Can avoid having to use the&lt;br /&gt;
reveal feature so much in highly symmetric games of perfect information.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Export format for normal forms</title><link href="https://sourceforge.net/p/gambit/feature-requests/1/" rel="alternate"/><published>2003-12-11T22:25:58Z</published><updated>2003-12-11T22:25:58Z</updated><author><name>Ted Turocy</name><uri>https://sourceforge.net/u/drarbiter/</uri></author><id>https://sourceforge.net9aa44fc2770a5f8ba03eb6c5ed17ea9e770df3f0</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A useful export format for normal form game tables&lt;br /&gt;
would be the LaTeX macro package Martin Osborne has&lt;br /&gt;
created for games:&lt;br /&gt;
&lt;a href="http://www.chass.utoronto.ca/~osborne/latex/" rel="nofollow"&gt;http://www.chass.utoronto.ca/~osborne/latex/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Direct LaTeX tabular output might also be nice.&lt;/p&gt;
&lt;p&gt;Doing this for extensive form games would be harder. :)&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>