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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/gage/news/" rel="alternate"/><link href="https://sourceforge.net/p/gage/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/gage/news/</id><updated>2004-11-14T07:17:38Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Sound Updates!</title><link href="https://sourceforge.net/p/gage/news/2004/11/sound-updates/" rel="alternate"/><published>2004-11-14T07:17:38Z</published><updated>2004-11-14T07:17:38Z</updated><author><name>Timothy Mann</name><uri>https://sourceforge.net/u/alltheluck/</uri></author><id>https://sourceforge.netc3695774f1ab73408b1bd536a94f1dce72424ac3</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hey Everyone,&lt;br /&gt;
I just wanted to let everyone know that I have done a little bit of work on the sound section of the JGage project. I have added some code to allow for looping of sound clips.  It still has bugs, but I will eventually get it.&lt;br /&gt;
--Tim&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Just an update.</title><link href="https://sourceforge.net/p/gage/news/2004/11/just-an-update/" rel="alternate"/><published>2004-11-13T00:31:39Z</published><updated>2004-11-13T00:31:39Z</updated><author><name>Timothy Mann</name><uri>https://sourceforge.net/u/alltheluck/</uri></author><id>https://sourceforge.netb89264f6edcd3845dc4b669d5775bba38654421a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Hey Everyone,&lt;br /&gt;
I just wanted to talk a little about what is going on with the GAGE project. All development at this point is being done in Java (except for Python scripts). I haven't had a lot of time to work on the project, but recently I have made a few bug fixes and added some new objects. If anyone has any questions please e-mail me at alltheluck@users.sourceforge.net with the subject GAGE. Thanks for your interest in the project.&lt;br /&gt;
--Tim&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Cross Platform Details</title><link href="https://sourceforge.net/p/gage/news/2004/05/cross-platform-details/" rel="alternate"/><published>2004-05-14T17:06:34Z</published><updated>2004-05-14T17:06:34Z</updated><author><name>Timothy Mann</name><uri>https://sourceforge.net/u/alltheluck/</uri></author><id>https://sourceforge.netd6a1a6789743f7ed30717577e932a0c3b51a949a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;In my effort to create a simple video game I have always thought of portability as being key to creating a quality product. Some of the issues I'm dealing with right now in the design stage directly relate to this. &lt;br /&gt;
The C programming language using the SDL API was my first choice for the game project. After all C is very fast and most very portable with SDL. The problem with that is that in order to be portable with platforms other than Linux I would have to provide binaries for those lazy Microsoft Windows users. I don't have a Windows machine and don't want to put windows on anything that I own so I needed to find an alternative. &lt;br /&gt;
The alternative that I was searching for is Java. Java is an excellent problem solving Object Oriented Programming Language. Because Java apps run on a Virtual Machine there is no need to recompile the application for use with other machines. Java does not come without its draw backs. Because Java runs over a VM it is not as fast, so concequently the system requirements for any application will be raise slightly. The other problem is that with C and SDL there is the possibility of porting the game to certain consoles like Playstation 2 and Dreamcast. &lt;br /&gt;
In the end I have decided to focus my efforts in both areas. I will be designing the engine in such a way that it is practical to be developed in either the C or Java programming languages. Most of my development efforts at this point will be towards getting the Java based engine to be somewhat functional. &lt;br /&gt;
If anyone would like to get involved in either the Java or C and SDL project e-mail me at: alltheluck@users.sourceforge.net&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Mouse is working!</title><link href="https://sourceforge.net/p/gage/news/2004/04/mouse-is-working/" rel="alternate"/><published>2004-04-07T01:22:57Z</published><updated>2004-04-07T01:22:57Z</updated><author><name>Timothy Mann</name><uri>https://sourceforge.net/u/alltheluck/</uri></author><id>https://sourceforge.netece3c152721d8aa7f73d329be03f0be9540546ec</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;This last week has been busy but I managed to get the mouse working the way I wanted it to. Other than that not much has happend. &lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>First Release!</title><link href="https://sourceforge.net/p/gage/news/2004/02/first-release/" rel="alternate"/><published>2004-02-24T15:33:30Z</published><updated>2004-02-24T15:33:30Z</updated><author><name>Timothy Mann</name><uri>https://sourceforge.net/u/alltheluck/</uri></author><id>https://sourceforge.net02eb1c50953f1b9fdf141adf2604437b41b48000</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Right now I am releasing the very first release fo the Gage engine in the form of a game that I am creating called plunder. Right now the engine is not ready for anything accept more developement, but it is coming along very quickly.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>