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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to bugs</title><link href="https://sourceforge.net/p/freesynd/bugs/" rel="alternate"/><link href="https://sourceforge.net/p/freesynd/bugs/feed.atom" rel="self"/><id>https://sourceforge.net/p/freesynd/bugs/</id><updated>2026-04-14T19:56:25.127000Z</updated><subtitle>Recent changes to bugs</subtitle><entry><title>#69 Option to disable friendly fire</title><link href="https://sourceforge.net/p/freesynd/bugs/69/?limit=25#134c" rel="alternate"/><published>2026-04-14T19:56:25.127000Z</published><updated>2026-04-14T19:56:25.127000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net205934e9f72a153df4bf737ac3fddbe79d2e6e95</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; accepted&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#79 Part of road is not recognized as drivable by car</title><link href="https://sourceforge.net/p/freesynd/bugs/79/?limit=25#073e" rel="alternate"/><published>2026-04-12T15:21:28.323000Z</published><updated>2026-04-12T15:21:28.323000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net745fb05ffda34682b567be7b69bb6aa0d59183d4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: accepted --&amp;gt; closed&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#79 Part of road is not recognized as drivable by car</title><link href="https://sourceforge.net/p/freesynd/bugs/79/?limit=25#bef7" rel="alternate"/><published>2026-04-11T18:35:02.593000Z</published><updated>2026-04-11T18:35:02.593000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.netf8e4a03ea249877301adc5bed7559b8f435420cd</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; accepted&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;assigned_to&lt;/strong&gt;: benblan&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Group&lt;/strong&gt;: trunk --&amp;gt; v0.10&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#73 Mission 6 : some cars are not moving</title><link href="https://sourceforge.net/p/freesynd/bugs/73/?limit=25#e25e" rel="alternate"/><published>2026-04-11T10:43:20.066000Z</published><updated>2026-04-11T10:43:20.066000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net5c8169416e22c3ec7a1ca6b49884cd7b76654059</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: accepted --&amp;gt; closed&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Group&lt;/strong&gt;: trunk --&amp;gt; v0.10&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>#73 Mission 6 : some cars are not moving</title><link href="https://sourceforge.net/p/freesynd/bugs/73/?limit=25#7603" rel="alternate"/><published>2026-04-03T20:10:45.616000Z</published><updated>2026-04-03T20:10:45.616000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net6ed494e73d5a28b547610cbea96d81422ff3d57e</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: open --&amp;gt; accepted&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;assigned_to&lt;/strong&gt;: benblan&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>Part of road is not recognized as drivable by car</title><link href="https://sourceforge.net/p/freesynd/bugs/79/" rel="alternate"/><published>2026-04-02T19:51:34.075000Z</published><updated>2026-04-02T19:51:34.075000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.netc8ece81f317978c7b1eedeb0689bf24264bdfd40</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;When clicking on the road, tiles that represent the roadmarking is not recognized as drivable by a car.&lt;br/&gt;
But it should be possible to move the car if the user clicks on the right portion of the tile.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Part of road is not recognized as drivable by car</title><link href="https://sourceforge.net/p/freesynd/bugs/79/" rel="alternate"/><published>2026-04-02T19:51:34.075000Z</published><updated>2026-04-02T19:51:34.075000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.netc0278f4df9f914f3f390a6affa95348ba25004f9</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ticket 79 has been modified: Part of road is not recognized as drivable by car&lt;br/&gt;
Edited By: benblan (benblan)&lt;br/&gt;
Status updated: 'open' =&amp;gt; 'accepted'&lt;br/&gt;
_milestone updated: 'trunk' =&amp;gt; 'v0.10'&lt;br/&gt;
Owner updated: None =&amp;gt; 'benblan'&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Part of road is not recognized as drivable by car</title><link href="https://sourceforge.net/p/freesynd/bugs/79/" rel="alternate"/><published>2026-04-02T19:51:34.075000Z</published><updated>2026-04-02T19:51:34.075000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net22ecb020bd9e0f9c99ddf449a090c8915c3907ce</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ticket 79 has been modified: Part of road is not recognized as drivable by car&lt;br/&gt;
Edited By: benblan (benblan)&lt;br/&gt;
Status updated: 'accepted' =&amp;gt; 'closed'&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#69 Option to disable friendly fire</title><link href="https://sourceforge.net/p/freesynd/bugs/69/?limit=25#b16d" rel="alternate"/><published>2026-04-01T06:43:20.109000Z</published><updated>2026-04-01T06:43:20.109000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net9030772a258b19fc3d3b1d2597530db8646d127b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;status&lt;/strong&gt;: closed --&amp;gt; open&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>ped's animation stuck when holding gun or shooting</title><link href="https://sourceforge.net/p/freesynd/bugs/78/" rel="alternate"/><published>2026-04-01T06:42:02.110000Z</published><updated>2026-04-01T06:42:02.110000Z</updated><author><name>benblan</name><uri>https://sourceforge.net/u/benblan/</uri></author><id>https://sourceforge.net23ec92aa41141e8f870088b5a2ab294fc6646faf</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;when an enemy ped is holding his gun out while moving, the walking animation is freezed.&lt;br/&gt;
Need to check if it's because holding the gun or while walking.&lt;br/&gt;
Doesn't seem to concern our agents&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>