<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/evolutionengine/news/" rel="alternate"/><link href="https://sourceforge.net/p/evolutionengine/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/evolutionengine/news/</id><updated>2007-10-08T11:03:59Z</updated><subtitle>Recent posts to news</subtitle><entry><title>XNA Game Engine needs help</title><link href="https://sourceforge.net/p/evolutionengine/news/2007/10/xna-game-engine-needs-help/" rel="alternate"/><published>2007-10-08T11:03:59Z</published><updated>2007-10-08T11:03:59Z</updated><author><name>Virus</name><uri>https://sourceforge.net/u/ronnyvette/</uri></author><id>https://sourceforge.net9502941b9efaf60d16e3604e516d28ff762a157f</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Over a couple months I have been crafting a Shader based Game Engine using XNA. I tried to find a descent XNA Game Engine and found only testing projects. Torque has a XNA based engine, but for 2D games.&lt;/p&gt;
&lt;p&gt;Therefore I decided to write my own. Now I need help, as the base Egine is complete and we need to expand it with more advanced features.&lt;/p&gt;
&lt;p&gt;If you are an Experienced Engine Coder, using XNA and C#, then we need your help.&lt;/p&gt;
&lt;p&gt;Please see the project for more detail&lt;/p&gt;
&lt;p&gt;Regards&lt;/p&gt;
&lt;p&gt;Virus&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>