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AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and gamedevelopment tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
This project is an customised, highly evolved open source L2J server emulation software. Main source bases mostly on L2JOfficial project files. Project is written in Java, Python, XML, HTML, SQL and so on. //// and is not available to all anymore. ho
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
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This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
GameGuts is a collection of low-level services for gamedevelopment. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.