Achieve harmony across your Apple device fleet with Kandji's unmatched management and security capabilities.
Learn More
Track time for payroll, billing and productivity
Flexible time and billing software that enables teams to easily track time and expenses for payroll, projects, and client billing.
Because time is money, and we understand how challenging it can be to keep track of employee hours. The constant reminder to log timesheets so your business can increase billables, run an accurate payroll and remove the guesswork from project estimates – we get it.
NimpSmartCard is a framework to interact with smart cards through PC/SC readers as well as test/production readers such as Micropross and Smartware. The framework comes with sample tasks and a sample terminal manager which supports scripts and logs
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
JMrTools, is inspired by the MrTools Perl Project (Written by Robert Marino). This JAVA project implements ssh telnet, scp, rsync, sftp, ftp, and stdio. Providing execution/transfer of commands, script, or files on Multiple hosts concurrently.
Quant offers a wide range of solutions for retail. Within one integrated software system, it allows you to efficiently combine the management of retail space, shelf labels and marketing materials with task management, reporting and automatic replenishment.
MultiExecutor is a tool for managing distributed unix like systems and databases that has jdbc drivers. Only entering from one console you can execute same script or command on multiple machines and you can see the results seperately.
Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.