Centralized Workload Automation and Job Scheduling
Orchestrate your entire tech stack with our no-code connectors and low-code REST API adapter
Orchestrates any process from a single point of control. Build reliable, low-code workflows in half the time. Develop end-to-end business and IT processes faster with hundreds of drag-and-drop actions. Coordinate enterprise-wide MFT processes using dozens of prebuilt actions for common file operations.
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Simplify Time-consuming and Overly Complicated Financial Processes.
Cloud Purchase Requisition, Purchase Order & Invoice Approval Software
Zahara's cloud based platform automates budget management, suppliers, purchase requisitions, multi-level purchase approvals, deliveries and invoice reconciliation and approvals. Zahara integrates with most leading accounting software such as QuickBooks Online and Xero to give expanding SME's real time visibility and centralized control of their purchasing.
Zahara can be used to control spend in an organization. We take the initial request to buy something and automate the approval process and sending of the PO to the Vendor. Deliveries can be receipted, vendors invoices matched and processed and then exported to finance.
Zahara adds control yet speeds up processing.
ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE.
See documentation at https://drive.google.com/file/d/1OiavRVYVJ-WH88sQg1LUsh8CuJZUQyrX/view?usp=sharing
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems.
Established in 2003, CEGUI sees continual, active development and remains one of the...
AI-powered contract management that helps businesses track spending, negotiate smarter, and never miss deadlines.
Concord serves small and mid-sized businesses and Fortune 500 companies. This robust, web-based platform is used by human resource, sales, procurement, and legal teams, and virtually anyone who deals with contracts.
Shiny is a lightning fast, fully documented & by-far-easiest-to-use C/C++/Lua profiler with no extensive surgery. Results are smoothed & shown in run-time as a call-tree or sorted-by-time. Output also renderable as graphs in Ogre3D or your custom engine
The so3DTools aims to provide many different helper class, examples and tutorial in C++ for OGRE3D. It aims to make understand how to use some advanced features in OGRE 3D. It is LGPL. At 2011/03/28, the project contains 20 tutorials + Ogre.chm.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Cloud-Based Software Licensing - Zentitle by Nalpeiron
The #1 Software Licensing Solution. Release new Software License Models fast with no engineering. Increase software sales and drive up revenues.
1000’s software companies have used Zentitle to launch new software products fast and control their entitlements easily - many going from startup to IPO on our platform. Our software monetization infrastructure allows you to easily build or
Omnigraphs are a formal extension of hypergraphs with the ability of edges to connect to multiple nodes and edges. This project hosts the Ogre compilers.
Extendable widget based GUI framework for 3D applications. Works with any graphics API or render engine. Comes with reference implementations for OpenGL and the Ogre rendering engine. Library is written in C++, aimed at game developers.
Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
Generates and simulates realistic traffic patterns. Focuses on detailed zone model & simplistic characters living at designated zones. Easy-to-use plugin for city and traffic simulators. Demo uses Ogre 3D.
A haptics abstraction layer for OGRE. This should allow other developers to write haptic API plugins to be used seamlessly with OGRE without having to re-write any code in the OGRE application.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.