Showing 3 open source projects for "unity memory game"

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  • JS7 JobScheduler is an open source workload automation solution. Icon
    JS7 JobScheduler is an open source workload automation solution.

    JS7 offers cross-platform job execution, managed file transfer, complex no-code job dependencies and a real REST API.

    JS7 JobScheduler is an open source workload automation solution. It is used to run executable files, shell scripts etc. and database procedures.
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  • IT Asset Management (ITAM) Software Icon
    IT Asset Management (ITAM) Software

    Supercharge Your IT Assets, the Easy Way

    EZO AssetSonar is a comprehensive IT asset management platform that provides real-time visibility into your entire digital infrastructure. Track and optimize hardware, software, and license management to reduce risks, control IT spend, and improve compliance.
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  • 1
    Free texture packer

    Free texture packer

    Free texture packer

    Free Texture Packer is a desktop tool for creating sprite sheets from individual images, ideal for game developers using engines like Phaser or Unity. It supports multiple export formats and efficient packing algorithms.
    Downloads: 32 This Week
    Last Update:
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  • 2

    C-Lesh and SMW Engine

    C-Lesh is a game programming language for 2D games.

    C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction.
    Downloads: 0 This Week
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  • 3

    fiftyfifty

    fiftyfifty is a programming language and game

    As you may recall, a Turing-machine is an all-purpose computer. A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth. In 5050, the part of the track left of the head is represented not by a line or stack of information,...
    Downloads: 0 This Week
    Last Update:
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