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Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager.
It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
IDE written in a single HTML file that runs on the browser tab.
There is no need to install, download a single file and run anywhere.
To change the initial configuration, edit the widew.html file in the last lines.
* Widew use CodeMirror components in code editor.
URLs:
https://soluc.org/widew
https://widew.sourceforge.io
...o Tables
o Several Plugins
o Package Merging
o Syntax Highlighting
o List indenting and leveling
o Admonition's
o Modeline support
Natural Docs is an open-source documentation generator for multiple programming languages. You document your code in a natural syntax that reads like plain English. Natural Docs then scans your code and builds high-quality HTML documentation from it.
Please review the ND++ web-site for details and report any issues via sourceforge..
http://ndplus.sourceforge.net/
The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
NOTE: Sourcecode is now hosted on github at https://github.com/plutinosoft/Platinum.
A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
Often I have seen some Huge Maintenance Projects it is always very difficult to track the incremental files for each release and If we want to do that we need to checkout both the branches and use some UI based tool to get the diff of the files finally we end up waiting in front of the PC for a long time and do this job. In many cases we spend more than 2 hrs/day. The time increases if there are more such parallel releases and at the end of the day 1 developer does it as full time job and...
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the sourcecode of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
Brainf*** compiler is a compiler for the esotheric Brainf*** language. One day it will run on many different platforms and generate optimized machine code. Currently works unter GNU/Linux (i386) and MS Win32.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java sourcecode.
Code::Blocks (codeblocks) plugin that auto increments the version of your project (application) every time a change has been made. Helping you keep track of your project version and status with easy to use variable declarations on version.h.
A calculator with C-style syntax and many features, like functions, braching and arrays. It's a small programming language that can be executed on VM or compiled to x86 code and run natively.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the sourcecode of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.
The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.