Dynamic Work and Complex Project Management Platform | Quickbase
Quickbase is the leading application platform for dynamic work.
Our no-code platform lets you easily create, connect, and customize enterprise applications that fix visibility and workflow gaps without replacing a single system.
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For engineering teams in search of a solution to design, manage and maintain E2E tests for their apps
MuukTest is a test automation service that combines our own proprietary, AI-powered software with expert QA services to help you achieve world class test automation at a fraction of the in-house costs.
A basque handball (esku pilota) sport game in 3D. Tools for creation (at this planing stage): Ogre as graphic engine | ODE or similar for physics (OGREODE) | Blender for modelling | GIMP2 for texturing
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Chrome Enterprise brings enterprise controls and easy integrations to the browser users already know and love.
Chrome Enterprise is ideal for businesses of all sizes, IT professionals, and organizations looking for a secure, scalable, and easily managed browser solution that supports remote work, data protection, and streamlined enterprise operations.
This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
Our ambition in this project is to use Blitz to design a free 3D open source game creation system that is easy for the beginner and powerful enough for the advanced user.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Codename HACK is a hacking gaming Simulation, where each User get their own virtuell PC. They must upgrade it and hijack other PCs and Data to get more money! This game usees Python. Maybe also PyGTK and Twisted!
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Evening is a gameengine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
This is going to be a Tamagotchi-like game, but in a Polish setting and with a Polish sense of humor. You control a guy, who has various needs. Feeding him and getting some drink is essential, but sometimes he also wants to play basketball or meet a girl
The Ovorp GameEngine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
The Labyrinth-Game implemented in OpenGL using PyOpenGL. Your goal is to maneuver a metall-ball through a parcour made up of walls and holes. Winner is who manages the parcour quickest without falling into a hole!
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage