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Network Management Software and Tools for Businesses and Organizations | Auvik Networks
Mapping, inventory, config backup, and more.
Reduce IT headaches and save time with a proven solution for automated network discovery, documentation, and performance monitoring. Choose Auvik because you'll see value in minutes, and stay with us to improve your IT for years to come.
VASSAL is a gameengine for creating electronic versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection.
Generic Collectible Card Game is a multiplayer multiplatform implementation of a card gameengine. The card gameengine is designed to be of general purpose core for several modules each defining the game specific behaviour.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
A text-based soccer match generation engine. Reproduces the match with statistics and report. To be used as a library by integrating with 'host' applications. Download 'desktop' version or try it at http://www.pubsoccermanager.com
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible gameengine.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
This is a Java Space 2D game based on a MySQL backend database and manager.
This game inspiration is based on a EVE Online game with various new features and ideas.
Get full visibility and control over your tasks and projects with Wrike.
A cloud-based collaboration, work management, and project management software
Wrike offers world-class features that empower cross-functional, distributed, or growing teams take their projects from the initial request stage all the way to tracking work progress and reporting results.
The aim of this project is to create a football (NFL-style) game. Initial development will focus on developing match engine. Do not expect releases while project is in Pre-Alpha.
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
A space shooter game similar to the "Wing Commander" game. It is featuring the Java Monkey's Engine (jME). It is a bachelor of computer science semester project.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid gameengine, it is expected to become the hockey simulator of choice.
Alfaws is a customizable, multi-user gameengine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.