SLOCCount is an easy-to-use tool that counts Source Lines of Code (SLOC). It auto-determines the language(s) (inc. C, C++, Ada, Assembly, shell, COBOL, C#, Fortran, Haskell, Java, LISP/Scheme, Perl, PHP, Python, Ruby, SQL). It also estimates cost & time.
This project born a few years ago when I encountered a fatal bug on a production environment, unfortunately not replicable on my development machine.
I spent many time finding a solution, using also freeware and commercial third-party tools and libraries, but none helped me because the bug crashed the process, and no of the above tools could be able to catch the exception before the process dying.
Also, it was not possible to install a development environment onto the production...
The Artemus Project aims to create tools for the analysis of C# and PowerPC assembly code on the Xbox 360 using XNA Game Studio. These tools will allow XNA Game Studio developers to identify sections of code that may negatively impact performance.
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Z80 ASM editor that gives you real-time info about Mnemonics, Waitstates/Clock cycles, and Labels. Features code completion, real-time debugging and T-states profiling.