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Toss is a program which allows to explore the use of logic and terms in various models. On the static side, you can draw graphs and check their properties, axioms and reductions. Then,
on the dynamic side, you can model multi-player games with both discrete and continuous dynamics. You can play the games, generate strategies automatically and analyse possible behaviours with respect to various logic formulas.
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This is an Ocaml implementation of a variant of Core War I’ve invented where programs can travels through time (which can replace the threads).
It’s more or less functionnel now. There stay some bugs, but we can play with it right now!
If you have any warrior, you can send them to me by email, I’ll send you mines back ;)
To try it quickly, just type in an Unix terminal the following command:
bzr branch bzr://timecorewar.bzr.sourceforge.net/bzrroot/timecorewar ; cd timecorewar ;...
Boxman (Also called Sokoban Pushbox) is a transport puzzle in witch th
Boxman (Also called Sokoban Pushbox) is a transport puzzle in witch the player pushed boxes around a maze, viewed from above, and tries to put them in designated location. Only one box may be pushed at a time, and boxes cannot be pulled. This Game is coded in Caml language, So to try it, you need to compile it first with Camllight.
AdH is a 3D multiplayer role playing game based on the greek antiquity. Preliminary projects include a C++ types serialization generator, and a 3D train game.
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Mini Gosix is a small program that allows you to play Gosix board game (by Pierre Canuel) against a computer opponent. There are selectable difficulty levels and GUI. Program is written in OCaml using TK widgets.
Errances is a tactical role playing game written in OCaml. Features battles in a 3D environment. The aim is to have lots of secondary quests but not a single main story.
OCamlBoggle implements the well-known game Boggle. It is licensed under the terms of the GNU GPL v3. It is written in OCaml with GTK+ and should thus work with many OS platforms. Its French database contains more than 600 000 entries.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A tennis simulation developed by a former tennis player. Its main feature is realism. For gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
MLGame is a 2d game library for OCaml built on top of SDL (OCamlSDL).
It features sprites, collision, video contexts, high level network, console, input bindings, widgets and video primitives.
Currently package includes some simple exaple games, an
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
a.m.c. is a project aimed to produce arcade games in functional languages, mainly Ocaml, and to test functional languages possibilities in game programming and in general
This project aims to develop a new high-dynamic engine (codebase) for MUD's. We're not going to use any of existing codebases writing everybit from scratch. Ppl with knowledge of any programming language at any level are welcome.