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Easy-to-use online form builder for every business.
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A computerized version of "Big Play Football", a freely-distributed table top simulation of (U.S.) football. The game recreates matches based on statistical performance of players. Intended uses: simulation for "what if" scenarios, "Quick Play"....
ASM is the Santa Fe Institute "Artificial Stock Market" simulation model. This page is mainly aimed to the revision/updating of ASM using the Swarm Toolkit, which is provided by Swarm Development Group (http://www.swarm.org).
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
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Built on the Graylog Platform, Graylog Security is the industry’s best-of-breed threat detection, investigation, and response (TDIR) solution. It simplifies analysts’ day-to-day cybersecurity activities with an unmatched workflow and user experience while simultaneously providing short- and long-term budget flexibility in the form of low total cost of ownership (TCO) that CISOs covet. With Graylog Security, security analysts can:
Baculator is a Reverse Polish Notation (RPN) calculator program with an infinite scrollable stack and support for most common mathematical operations as well as some more esoteric operations. Available for Unix/Gtk+, Mac OS X, and MS Windows.
PowerTemplate is a cross-platform template system that works well on applications deployed on the
client as well as applications deployed on the server. The PowerTemplate language is easy to use while
at the same time being flexible and powerful.
Attempt of a portable cross-language object-oriented benchmark . So far supporting C++, Objective-C, and Java. Support for Smalltalk, CLOS, CSharp, and Eiffel is in development.
Petite is a tailor made library to develop using Objective-C, without any NeXTStep syntax. Petite is there to help people to discover Objective-C programming.
Printer Coordinator is a cross platform priority based print queue system for directing print jobs to printers in a directed fashion for reducing cost, overall print latency, and possibly other factors.
Celluloid is the world's first AVISynth-based non-linear editor. Built on the new, cross-platform AVISynth 3.0 and for Mac OS X, Celluloid will be the first fully-featured, free, and open-source video editing system available.
This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes.
The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
Cubes is yet another OpenGL screen saver. The effect is not unlike psychedelic cubist guts twisting and churning on-screen. Screen savers are always fun, for about a minute and a half.
The Java Desktop Management Interface provides Java API access to native desktop components. JDMI supports the manipulation of local native desktop components, including listing, moving, resizing and capturing screen shots of native desktop windows, via
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.