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Resco toolkit for building mobile apps
A no-code toolkit for building responsive and resilient mobile business applications for Microsoft Power Platform, Dynamics 365, Dataverse and Salesfo
Deploying mobile apps with Resco takes days, not months—all without writing a single line of code. Workers can download the Resco app from AppStore, Google Play, or Windows Store, log into your company environment, and instantly use the app you have published on any device.
Multi scripts for CS:GO that do just about everything
I have not posted any of the code yet, I'm working on it locally then will push everything.
This is not to be used in game (maybe deathmatch only :stuck_out_tongue:), but
rather is meant to have some with the features that Java provides.
I included all source so that you can see what I used. This is a great
project to learn about global event listener, JRobot, JavaFX, etc...
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.