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TinyDoodle is a simplistic sketching program for J2ME (MIDP 2.0) mobile devices, geared for low resolution screen. Supported file format is Wireless Bitmap (WBMP).
While it works best on touch-enabled devices with pointer dragging support, older devices with no pointer dragging or no touchscreen at all can also draw on it too.
It is intended to be only a sketchpad; it can draw in black and white, with three pencil size selection, on a fixed canvas size.
It allows you to use JFugue-2.1 API to program music on MIDP 2.0, CLDC 1.1 compatible mobile devices.
It's easy to use, like this code to play C-major scale:
Player player = new Player();
player.play("C D E F G A B");
It's all based on JFugue-2.1 sources, so go to http://www.jfugue.org for more information.
Mobile Multimedia Player Client - a cell phone client for music player daemon (mpd - http://mpd.wikia.com/). It is written on J2ME and can work on any device, that support CLDC 1.1 and MIDP 2.0. mailto: mmpc.wl@gmail.com
Media Player for mobile phones with MIDP-2.0 and CLDC-1.1. MP3 player, very fast and fitted for audiobooks, remembers the listening point by folder, plays by folder, and many more features. Tested with S40 (Series 40) Nokia phones, Nokia 5200.
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This is a program that can maintain a running conversation with a user. This is an evolution of an Eliza clone called Splotch. This version brings Splotch to the J2SE and MIDP platforms. So, if you like to SMS, get yourself a copy of Splotch!
Talking Digital Clock will be an application available in J2ME for phones/PDAs compliant to MIDP 2.0 and CLDC1.0/1.1. A similar application with more advanced functions/functions will be developed in .Net using C# and .Net 2.0.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
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A GUI toolkit for J2ME MIDP applications, designed for speed and size, but allowing for a rich, well-defined user experience. Let`s make beautiful MIDlets together!
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
A J2ME application for mobile handhelds with MIDP 1.0 capability that nables user to generate GPX format waypoint files with voice recording tagged locations using a bluetooth GPS receiver.
Create tone music for early nokia S40 handsets like the 3100, starts with notes and ends up with data for use in J2ME MIDP nokia applications. In the process of using MusicXML as a note input format.