Showing 11 open source projects for "mesh editor"

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  • 1
    Blockbench

    Blockbench

    Blockbench - A low poly 3D model editor

    ...Blockbench puts all the tools at your disposal to make the creation process of low-poly models as easy as possible. Use cuboids to get that Minecraft aesthetic, or create complex low-poly shapes using the mesh modeling tools!
    Downloads: 156 This Week
    Last Update:
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  • 2
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Built-in save/load, save or load entire state of the engine in one call. Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 1 This Week
    Last Update:
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  • 3
    ComfyUI-3D-Pack

    ComfyUI-3D-Pack

    An extensive node suite that enables ComfyUI to process 3D inputs

    ComfyUI-3D-Pack is an extension package for the ComfyUI visual AI workflow environment that enables users to generate and manipulate 3D assets using advanced machine learning techniques. ComfyUI itself is a node-based interface for designing and executing generative AI pipelines, and this extension expands its capabilities by introducing nodes specifically designed for working with three-dimensional data. The package allows the platform to process inputs such as meshes and UV textures and...
    Downloads: 15 This Week
    Last Update:
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  • 4
    LI2ME

    LI2ME

    Lego Island 2 Mesh Exporter - Milkshape 3D Plugin

    This exporter plugin gives you the ability to export mesh files in Lego Island 2's native *.msh-file format from the 3D editor software Milkshape 3D which can be downloaded for free. Features: - Export in *msh-file format - Calculate hard edged normals (better appearance for rough, edgy meshes) - Calculate smooth edged normals (better appearance for round, smoothy meshes) - Calculate spacefiller normals (when you whish not to use any normals) - Create your custom *.col-file (collision file) with axis-aligned bounding box Installation: The whole export plugin is combined in one single DLL-file. ...
    Downloads: 0 This Week
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  • 5
    Sims3 Tools

    Sims3 Tools

    Tools using the s3pi library and other related works

    sims3tools provides a set of tools for the Sims3 modder, based around the s3pi library. It includes: a package editor (s3pe), which allows most useful resources to be edited; an Object / CAS Part cloner (s3oc) for creating a base for modifications; a sims3pack packer/unpacker (s3su), which simplifies handling the content of these files; a string table editor (s3se) for allowing string table resources to be efficiently edited; plus a number of additional utilities. Note...
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    Downloads: 753 This Week
    Last Update:
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  • 6
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 12 This Week
    Last Update:
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  • 7

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/ Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
    Downloads: 0 This Week
    Last Update:
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  • 8
    DesignPanel

    DesignPanel

    DragonBones DesignPanel

    DragonBones DesignPanel is the visual editor component of the DragonBones skeletal animation system. Developed as a Flash application, it enables artists to rig 2D characters, set up bones, mesh deform, and build complex animations. It exports animation data in JSON format for use with various runtimes. DesignPanel played a major role in democratizing bone-based 2D animation in Flash game development.
    Downloads: 0 This Week
    Last Update:
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  • 9
    In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
    Downloads: 0 This Week
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  • 10
    Adage Game Engine
    Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
    Downloads: 0 This Week
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  • 11
    JBSSE stands for "Java 3D Cubic B-Spline Surface Editor." The goal of this project is to provide a control mesh editor for cubic B-spline surfaces, allowing the user to view and export the generated surface in various formats (3DS, Java3D native, POV)
    Downloads: 0 This Week
    Last Update:
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