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MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created units can also be exported to formatted text or html for posting online.
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MekWars is a chat and campaign engine for MegaMek. Players join MekWars servers to find opponents for MegaMek games. MekWars servers can be configured to run campaigns and scenarios - tracking player's units, experience and funds.
Mini games using Meks. These use some art assets from megamek (http://megamek.info/) and therefore these games are also licensed under the GPL (http://www.gnu.org/licenses/licenses.html).
To play the games visit the game's page: http://minimek.sourceforge.net
The newest game is called "RogueMek". It is a Rogue-like adaptation of the Battletech board game. In it you choose your mech then battle it out against multiple enemy mechs.
Mekwars:Cyclops is the web frontend of the MegaMek campaign manager Mekwars. It provide statistics on the ongoing campaign and allow some basic user features from the web.
TelemetryTV content management and device management
Simple and intuitive digital signage software.
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<p class="description">TelemetryTV is a powerful digital signage platform built for the modern communicator who needs to engage audiences, generate awareness, or give their community a voice. TelemetryTV allows users to broadcast dynamic content easily by streaming video, images, social feeds, turnkey apps, and data-driven dashboards to all of your displays wherever they are. TelemetryTV powers marketing and internal communications at Starbucks, New York Public Library, Stanford University, and more.</p>
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Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
MegaMekNET is a client/server Java Application to chat and play MegaMek Games and also enroll into the ongoing campaign to fíght for one of the 5 houses or a Mercenary Group.