Regpack is a powerful onboarding, registration, and payments platform trusted by thousands of organizations worldwide. Our mission is simple: to give you the tools to automate busywork, streamline your processes, and keep your focus where it belongs, on growing your programs and serving your clients.
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Simplify Your Managed File Transfers with JSCAPE
JSCAPE is a Flexible, Scalable MFT Solution That Supports Any Protocol, Any Platform, Any Deployment
Platform Independent Managed File Transfer Server. JSCAPE is the perfect solution for businesses and government agencies looking to centralize your processes and provide secure, seamless and reliable file transfers. Meet all compliance regulations including PCI DSS, SOX, HIPAA and GLBA.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D gameengine.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
DeskTime is best for medium to large companies, as well as freelancers who want to boost productivity without overworking.
DeskTime is a high-performance, automated time tracking and workforce management solution for teams and freelancers. It runs silently in the background, logging computer activity from the moment of boot-up to ensure 100% accurate data without the need for manual timers.
Gameengine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
The Simulus GameEngine is a cross-platform, flexible, and easy-to-use gameengine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Paccurate is the only patented cartonization solution that optimizes for transportation costs directly. So you can have the right boxes, and control how they're packed.
High level OpenGL framework and gameengine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use gameengine.
1st 3D gameengine built in C# for .NET, Visual3D Engine's predecessor
The first 3D gameengine built in C# for .NET, predecessor to the Visual3D GameEngine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a gameengine.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Lamia or Lamia Engine is the modern generation free distributable and open source gameengine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
The main goal of this project is to create a system-independent MathML rendering engine in Python. This engine works with an abstract 'plotter' driver class, that can be subclassed for any rendering device needed.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
A collection of code for games using python.
Mostly code for use with games made with pygame, and/or pyopengl. Allthough some of it can be used outside