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Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of Google's scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
A Suite of tools and calculators for EVE online. Due to sourceforge not properly supporting mercurial development, we have moved to http://bitbucket.org/frederikns/eve-suite
No-Nonsense Code-to-Cloud Security for Devs | Aikido
Connect your GitHub, GitLab, Bitbucket or Azure DevOps account to start scanning your repos for free.
Aikido provides a unified security platform for developers, combining 12 powerful scans like SAST, DAST, and CSPM. AI-driven AutoFix and AutoTriage streamline vulnerability management, while runtime protection blocks attacks.
This application checks the remaining training time of EVE Skills. It comes as a GNOME applet and as a command-line tool. EVE is a subscription-based MMORPG set in the far future with space combat, travel, research and marketing.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.
PyBEM is a simple project: Python. Play by Email. That's it :)
We're providing tools to help people create and run their own turn-based strategy games via email, in a language that's simple to learn, and using a system that's easy to modify.
Bring compliance and operations under one roof with an AI agent that automates workflows, policies that enforce rules, and a platform that delivers results.
These are different tools for World in Conflict: The World in Conflict Custom-Viewer is a tool that assists you in creating mods for the real-time-strategy-game World in Conflict. It is a customizable game-overlay to add your own python-methods to an eas
AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
A more advanced attempt at building a RPG game with free tools and python/pygame as inspired by a www.gamedev.net article. Mainly based on Breath of Fire 2 and Final Fantasy I.
Armagetron Advanced modding tools! Armagetron is a Tron-clone in 3D that provides a unique gameplay experience. AATools allows you to edit the visual data for Armagetron Advanced from within Blender, a comprehensive, open-source 3d graphics program.
Alcugs Project, is a set of game servers and tools that will allow you to host the world of Uru, and help in the administration of the current plasma servers. It also contains tools to create new content.
Treenimation is a tool for creating web-based, multiplayer board games and animated games embedded in a virtual city, Treenopolis. All games/user tools are coded in a scripting language: Treescript. Non-programmers can create drag-and-drop games as well.
Good v. Evil is a GM run, free-form fantasy role-playing game where two opposing teams compete for the same goal. This project features tools for tracking character information, equipment, logs, and general tools.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Use the various light reflecting/refracting tools, like mirrors, prisms and
splitters, to guide the laser beam to light all the lightbulbs in a level.
Avoid directing the laser beam onto bombs as that will force a level restart.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).