Showing 100 open source projects for "native"

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  • 1
    Whisky

    Whisky

    A modern Wine wrapper for macOS built with SwiftUI

    Experience the latest titles effortlessly with Whisky. Whisky provides a clean and easy to use graphical wrapper for Wine built in native SwiftUI. You can make and manage bottles, install and run Windows apps and games, and unlock the full potential of your Mac with no technical knowledge required. Whisky is built on top of CrossOver 22.1.1, and Apple's own Game Porting Toolkit.
    Downloads: 88 This Week
    Last Update:
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  • 2
    Heroic Games Launcher

    Heroic Games Launcher

    A Native GOG and Epic Games Launcher for Linux, Windows and Mac

    ...Check game details like description, publisher, download and install size, time played and more. On Linux and on MacOS you can select to install the Windows version of a native game. This might be handy in case the native version is not supported anymore. On Linux you can choose that for GOG games only. Go to the Epic or GOG store without even leaving Heroic. Get free games or buy new ones directly from Heroic's interface! Add games to favorites or simply hide the games you already played or will never play at all! ...
    Downloads: 38 This Week
    Last Update:
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  • 3
    XenonRecomp

    XenonRecomp

    A tool for recompiling Xbox 360 games to native executables

    XenonRecomp is a recompilation framework focused on translating Xbox 360 (Xenon architecture) binaries into native code that can run on modern platforms without relying on traditional emulation. It provides tools and infrastructure for analyzing PowerPC-based binaries and converting them into equivalent C++ or intermediate representations that can be compiled and executed natively. The project aims to bridge the gap between emulation and full decompilation by offering a structured approach to recompiling games while preserving their original behavior. ...
    Downloads: 13 This Week
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  • 4
    Unleashed Recompiled

    Unleashed Recompiled

    An unofficial PC port of the Xbox 360 version of Sonic Unleashed

    Unleashed Recompiled is a reverse engineering and recompilation project aimed at reconstructing Sonic Unleashed for modern platforms by translating original console binaries into readable and rebuildable C++ code. Instead of emulating the game, the project focuses on decompilation and recompilation, allowing the game to run natively on modern hardware with improved performance and compatibility. It works by analyzing the original Xbox 360 or PlayStation 3 binaries and recreating equivalent...
    Downloads: 31 This Week
    Last Update:
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  • 5
    Zelda 64: Recompiled

    Zelda 64: Recompiled

    Static recompilation of Majora's Mask for PC

    Zelda 64: Recompiled is a specialized recompilation project built on top of N64Recomp, focused on reconstructing The Legend of Zelda: Ocarina of Time and related N64 titles into native, compilable code for modern systems. It takes original game binaries and translates them into structured C code that can be compiled and run without requiring an emulator, enabling more efficient execution and deeper access to the game’s internals. The project is designed to preserve gameplay accuracy while providing opportunities for enhancement, including graphical improvements, performance optimizations, and expanded modding capabilities. ...
    Downloads: 19 This Week
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  • 6
    ThinkPHP

    ThinkPHP

    ThinkPHP Framework

    The operating environment requires PHP7.2+, compatible with PHP8.1. ThinkPHPV6.0 version is exclusively sponsored by Yisu Cloud. Use PHP7strong typing (strict mode). Support for more PSRspecifications. Native multi-app support. More powerful and easy-to-use queries. Brand new event system. Model events and database events are unified into the event system. Template engine separates out the core. Middleware for internal functions. SESSION/Cookie mechanism improvement. Improved support for Swoole and coroutines. More friendly to IDE. Unify and streamline a large number of usages. ...
    Downloads: 6 This Week
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  • 7
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    ...Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. Using a plugin also opens possibilities for more apps inside the tablet, for example, to display information about the plane status or aid in navigation. When hovering over the edges of the tablet from a short distance, X-Plane will display green bars around the tablet. The upper bar can be used to grab the window and move it around inside the cockpit.
    Downloads: 37 This Week
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  • 8
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
    Downloads: 6 This Week
    Last Update:
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  • 9
    Phaser

    Phaser

    Open source HTML5 game framework that offers WebGL and Canvas

    Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. You can support the developers on their Patreon. https://www.patreon.com/photonstorm
    Downloads: 22 This Week
    Last Update:
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  • 10
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer of a larger stack (Korlibs) for multimedia development. ...
    Downloads: 9 This Week
    Last Update:
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  • 11
    N64: Recompiled

    N64: Recompiled

    Tool to statically recompile N64 games into native executables

    N64: Recompiled is an open-source recompilation framework designed to translate Nintendo 64 game binaries into modern, portable C code that can be compiled and executed natively on contemporary systems. Instead of relying on traditional emulation, which interprets instructions at runtime, N64Recomp focuses on static recompilation, converting MIPS-based N64 binaries into readable and buildable source code. This approach allows developers to run classic games with improved performance, lower...
    Downloads: 6 This Week
    Last Update:
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  • 12
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    ...It also is conducive to rapid prototyping and experimentation, since it avoids the complexity of compiling native libraries for web.
    Downloads: 1 This Week
    Last Update:
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  • 13
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    ...It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. Defold is optimized for efficiency: exported games tend to have small binary size and low memory use, making it appealing for mobile, HTML5/web, and lightweight games.
    Downloads: 15 This Week
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  • 14
    Nakama

    Nakama

    Distributed server for social and realtime games and apps

    ...Users can connect with friends, and join groups. A built-in social graph to see how users can be connected. Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. Build scalable games and apps with a production-ready server used by ambitious game studios and app developers all around the world.
    Downloads: 26 This Week
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  • 15
    OpenFL

    OpenFL

    Open source library for creative expression on the web, desktop, etc.

    ...OpenFL supports 2D and limited 3D graphics rendering, audio playback, advanced user input (mouse, touch, keyboard, gamepads), rich text formatting, asset management, networking, and file system access, making it a comprehensive foundation for interactive experiences. Projects written with OpenFL can compile to native C++ executables, JavaScript/WebGL for web, or run through app runtimes like Electron without plugins, enabling high performance and broad reach.
    Downloads: 3 This Week
    Last Update:
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  • 16
    OpenRA

    OpenRA

    Real Time Strategy game engine supporting early Westwood classics

    ...It provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). This means that OpenRA is not restricted by the technical limitations of the original closed-source games: it includes native support for modern operating systems and screen resolutions (including Windows 10, Mac OS X, and most Linux distros) without relying on emulation or binary hacks, and features integrated online multiplayer.
    Downloads: 60 This Week
    Last Update:
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  • 17
    HaxeFlixel

    HaxeFlixel

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

    HaxeFlixel is an open-source 2D game framework built on top of the cross-platform toolkit Haxe + OpenFL, designed to allow developers to build games that can run on web, desktop, and mobile targets from a single codebase. Because it uses Haxe and OpenFL, HaxeFlixel games can compile to many targets: native desktop (Windows, macOS, Linux), mobile (Android, iOS), as well as web (HTML5), and even historically Flash. It is licensed under MIT and completely free for personal or commercial use. HaxeFlixel emphasizes ease of use and rapid development for 2D games — ideal for pixel-art platformers, card games, puzzles, or 2D action games. ...
    Downloads: 4 This Week
    Last Update:
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  • 18
    DeSmuME

    DeSmuME

    DeSmuME is a Nintendo DS emulator

    In this version we have added support for high-resolution 3D rendering. Try the new “GPU Scaling Factor” feature to increase the 3D resolution beyond the native resolution of 256×192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements. DeSmuME is a very CPU demanding app. While many users will see DeSmuME as a toy (and use it as such), it is actually a very sophisticated piece of software with lots of features. ...
    Downloads: 31 This Week
    Last Update:
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  • 19
    Jazz2

    Jazz2

    Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2

    jazz2 is a reverse engineering and decompilation project of Jazz Jackrabbit 2, the iconic 2D platformer developed by Epic MegaGames in the late 1990s. This ambitious project aims to recreate the original game from its binary form into readable and compilable C++ code. By doing so, it opens the door for native builds, modding, bug fixing, and potential enhancements beyond the limitations of the original closed-source game. The project is valuable for preservation, educational insight into retro game development, and community-driven improvements.
    Downloads: 13 This Week
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  • 20
    GDevelop

    GDevelop

    The game engine for everyone

    GDevelop is an open-source, cross-platform game development software designed to make creating HTML5 and native games easy for everyone. Experts and novices alike can create their own games with GDevelop as it is fast and easy to learn, requiring no knowledge in a specific programming language. What makes GDevelop unique and so easy to use is its powerful and intuitive event-based system. Events are a powerful way to build up your game logic, without having to learn a programming language. ...
    Downloads: 33 This Week
    Last Update:
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  • 21
    Provenance

    Provenance

    An iOS & tvOS Frontend for Multiple Emulators

    Provenance is an iOS & tvOS frontend for various emulators, supporting multiple Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems. It offers smooth and accurate, full-speed emulation to give you an awesome and genuine playing experience. Provenance is built with a host of awesome features, such as save anywhere and battery saves, controller support, automatic ROM matching and ROM customizations, and many more. Provenance supports a great number of console systems, with more...
    Downloads: 18 This Week
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  • 22
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 1 This Week
    Last Update:
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  • 23
    Solar2D Game Engine

    Solar2D Game Engine

    Solar2D Game Engine main repository (ex Corona SDK)

    This is a fully open source project that is forked of the well-established and widely used Corona SDK game engine, which is no longer commercially supported. Development is lead by Vlad Shcherban, former technical lead engineer at Corona Labs Inc. If you are using this engine, consider supporting its development. Develop for mobile, desktop, and connected TV devices with just one code base: iOS, tvOS, Android, Android TV, macOS, Windows, Linux, or HTML5. Update your code, save the changes,...
    Downloads: 21 This Week
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  • 24
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    ...Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API.
    Downloads: 14 This Week
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  • 25
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS,...
    Downloads: 9 This Week
    Last Update:
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