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roblox-ts is an attempt to bridge the abilities of TypeScript to work in a Roblox environment. We break down your code into an abstract syntax tree and emit functionally similar structures in Luau so that the code behaves the same.
This repository is deprecated. Use Heptapod instead.
THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead:
https://foss.heptapod.net/zilf/zilf
ZILF is a set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library.
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory...
QT AGI Studio is an IDE that allows developers to create games using Sierra On-Line's AGI system that was used in the early 80s to create games such as King's Quest 1, 2, and 3, Space Quest 1 and 2, Police Quest 1 and Leisure Suit Larry 1.
ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
A system for supporting embedded Linux platforms. This includes building cross compilers and cross compiling packages that make up the embedded distribution.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
This project is no longer being worked on. See https://github.com/gbdk-2020/gbdk-2020 for a community driven reboot.
A C compiler, assembler, linker and set of libraries for the Z80 like Nintendo Gameboy.