Showing 12 open source projects for "physics virtual lab"

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    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 3 This Week
    Last Update:
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  • 2
    NumeRe

    NumeRe

    Framework for numerical computations, data analysis and visualisation

    Curve fitting | Data analysis | Plotting | Matrix operations | FFT | Extensible framework | Multiple file formats | Programmable | Open source | Free for everyone NumeRe: Framework for Numerical Computation is a numerical framework written for Microsoft Windows(R) and released under the GNU GPL v3 for solving and visualizing mathematical and physical problems numerically. Keep simple things simple: You want to plot a sine function? Just enter 'plot sin(x)'. You want to load some...
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    Downloads: 57 This Week
    Last Update:
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  • 3
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 104 This Week
    Last Update:
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  • 4
    An SNTP client for Virtual PC. It is for machines that do not have a sane time and a working hardware RTC. It synchronize the system time frequently with a nearby NTP server. It uses settimeofday(). It is based on RFC 1769 and RFC 1305.
    Downloads: 0 This Week
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  • 5
    MRiLab

    MRiLab

    A Numerical MRI Simulation Platform

    The MRiLab project is moving to GitHub, the latest version can be obtained from https://leoliuf.github.io/MRiLab/ The MRiLab is a numerical MRI simulation package. It has been developed and optimized to simulate MR signal formation, k-space acquisition and MR image reconstruction. MRiLab provides several dedicated toolboxes to analyze RF pulse, design MR sequence, configure multiple transmitting and receiving coils, investigate magnetic field related properties and evaluate real-time...
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    Downloads: 11 This Week
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  • 6
    CorEngine
    CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
    Downloads: 3 This Week
    Last Update:
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  • 7
    "Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
    Downloads: 0 This Week
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  • 8
    A lot of embedded systems are free. We create a Lab and run some popular embedded systems on virtual system. You can port new system middle ware even if you do not have any hardware. eCos on Synthetic eCos on MINI2440 QEMU RTEMS on MINI2440 QEMU
    Downloads: 1 This Week
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  • 9
    An universal Lan-to-GPIB adapter for lab instruments using the Egnite Ethernut 2.1; code in AVR C; supports http protocals and able to run cgi scripts; Primary interface is command based; software, firmware, and hardware schematics are all available
    Downloads: 0 This Week
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  • 10
    MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
    Downloads: 2 This Week
    Last Update:
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  • 11
    Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
    Downloads: 0 This Week
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  • 12
    FizGL is a 3D virtual physics laboratory... Written in C and uses OpenGL for rendering. with changeable parameters you can watch your .obj models fall from top of the window to the ground with realtime graphs and you can place your camera anywhere you lik
    Downloads: 0 This Week
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