Showing 20 open source projects for "entity"

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  • 1
    librg

    librg

    Making multi-player gamedev simpler since 2017

    Making multi-player game dev simpler since 2017. Single-header cross-platform world replication in pure C99. librg is a lightweight library that serves as a middleware between data-transferring libraries (networking, file-streaming, etc.) and core application/game logic. The library was born to solve the complexities of setting up and managing the flow of multi-player games and dedicated game servers. It came a long way in stripping out things that were non-essential, slowly sculpting into...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Flecs

    Flecs

    A fast entity component system (ECS) for C & C++

    Flecs is a fast and lightweight Entity Component System that lets you build games and simulations with millions of entities (join the Discord!). Here are some of the framework's highlights. Fast zero dependency C99 API. Modern type-safe C++11 API that doesn't use STL containers. Minimal ECS core with optional addons. Entire codebase builds in less than 5 seconds. Runs in the browser without modifications with emscripten.
    Downloads: 1 This Week
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  • 3
    AWS IoT Device Shadow library

    AWS IoT Device Shadow library

    Client library for using AWS IoT Shadow service on embedded devices

    ...The device can send commands over MQTT to get, update and delete its latest state as well as receive notifications over MQTT about changes in its state. Each device’s shadow is uniquely identified by the name of the corresponding “thing”, a representation of a specific device or logical entity on the AWS Cloud. See Managing Devices with AWS IoT for more information on IoT "thing". More details about AWS IoT Device Shadow can be found in AWS IoT documentation. This library is distributed under the MIT Open Source License.
    Downloads: 6 This Week
    Last Update:
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  • 4
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen...
    Downloads: 0 This Week
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  • 5
    Lullaby

    Lullaby

    A collection of C++ libraries designed to help teams

    Lullaby is a modular collection of high-performance C++ libraries developed by Google for creating immersive virtual and augmented reality (VR/AR) experiences. It provides a flexible framework built around an Entity-Component-System (ECS) architecture, enabling developers to design efficient, scalable, and data-driven 3D applications. The framework includes tools and APIs for rendering full 3D environments, managing spatial audio, handling animations, and constructing interactive UI elements optimized for VR interfaces. Lullaby’s design promotes rapid iteration and cross-platform deployment, offering support for Android, iOS, Linux, and Windows. ...
    Downloads: 6 This Week
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  • 6
    SrcDS Control

    SrcDS Control

    Cross platform administration tool for Source Engine dedicated servers

    Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds). Target audiences: - Individuals who want to set up a dedicated server without having to work with command line tools and config files - Experienced groups managing multiple servers/hosts
    Downloads: 0 This Week
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  • 7
    Html SymboliZe

    Html SymboliZe

    transcodes between html entities and regular text

    Hsz takes the text you type and turns it into the proper html entities. Hsz is designed to make web developing easier by providing an easy means of looking up html entity codes. (see http://www.w3schools.com/html/html_entities.asp for info about what html entity codes are)
    Downloads: 0 This Week
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  • 8

    Autonom

    Enter a two dimensional maze and exit automatically.

    Autonom is a development project whose aim is to automatically find a way in a maze. It originally will be used in an unknown place by an autonom entity in order for it to find its way, without any human intervention. Version 1.0.0 has been released for both on Linux and on Windows platforms. In this very first release, there's a two-dimensional matrix which is 10x10 size. Our autonom entity enters into the matrix from the pre-determined starting point which is (9,4). autonom is expected to find its way until it reaches the (0,x) point. ...
    Downloads: 0 This Week
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  • 9

    FixeEngine

    A 3D rendering / entity engine

    This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
    Downloads: 0 This Week
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  • 10

    Open Extract Processor

    Database ETL utility

    The Open Extract Processor (OEP) is a database ETL utility capable of merging/sorting/aggregating large partitioned database extracts. Native data files can be created from text files or from the accompanying MYSQL and Oracle import/export programs.
    Downloads: 0 This Week
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  • 11
    gamevm is a experimental game logic virtual machine loosely based on id software's Quake sporting some improvements like entity definitions and single inheritance model.
    Downloads: 0 This Week
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  • 12
    Welcome, FGameEngine is a open-source higher level Game Engine for use with the C++ based CrystalSpace3D. FGameEngine is intended to facilitate high-quality game creation by directly accessing... go to project page now! http://fgameengine.sf.net
    Downloads: 0 This Week
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  • 13
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
    Downloads: 0 This Week
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  • 14
    This is a module for PAM. It's purpose is to quiz a user who is attempting to log into a system with very simple questions that verify that the entity logging in is human.
    Downloads: 0 This Week
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  • 15
    umbrello2sql reads a umbrello entity relationship diagram and generates the correspondent SQL instructions to create a PostgreSQL database.
    Downloads: 0 This Week
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  • 16
    This project implements port authentication entity (PAE) for ethernet devices.
    Downloads: 0 This Week
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  • 17
    A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
    Downloads: 0 This Week
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  • 18
    PremiER is an Entity Relationship Designer intended to ease the design, deployment and maintainance of database models. Observe Embarcaderos ER/Studio and Computer Associates ERWin for a hint of what's coming.
    Downloads: 0 This Week
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  • 19

    Amoeba Component Database

    Ameoba is a binary blob database

    Ameoba is a database for component-entity systems. It's geared towards simplistic use-cases and is not meant to act a full DBMS. It is not a relational database (RDBM), not an object-oriented DB (OODBMS), and not a key-value database. It is a component-entity system database (CESDB). This a completely invented term because the other two didn't really fit the design.
    Downloads: 0 This Week
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  • 20

    Labcoat: Cleanroom Apps for SuperWikia

    Labcoat; the VHDL graphic emulator.

    Labcoat for SuperWikia Alpha fabrication manages new or revised fabrication processes. Its 'Cleanroom' applets allow codesmiths to access the lab environment, used to create semiconductors, substrate prototypes, chipset instruction blocks and other Labcoat projects. Our extensions in future releases will include UML support for C#/C++ conforming projects, import/export architecture schematics and refactoring sub-projects.
    Downloads: 0 This Week
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