Showing 52 open source projects for "procedural"

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  • 1
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 2 This Week
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  • 2
    Luanti

    Luanti

    Voxel game-creation platform with easy modding and game creation

    Luanti, originally known as Minetest, is a free, open-source voxel game engine and platform designed to let players, modders, and developers build and play diverse sandbox-style 3D worlds. Written in C++ for core performance and Lua for scripting, Luanti runs on multiple operating systems (Windows, macOS, Linux, BSD variants and even Android), making it highly accessible and cross-platform. Rather than being a single game, Luanti is meant as an engine and toolkit: individual “games” are...
    Downloads: 48 This Week
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  • 3
    OpenSpiel

    OpenSpiel

    Environments and algorithms for research in general reinforcement

    ...OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. Games are represented as procedural extensive-form games, with some natural extensions. The core API and games are implemented in C++ and exposed to Python. Algorithms and tools are written both in C++ and Python. To try OpenSpiel in Google Colaboratory, please refer to open_spiel/colabs subdirectory.
    Downloads: 0 This Week
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  • 4
    ProGen3d

    ProGen3d

    3d Procedural Generator

    The software program shown on the right is a 3D building procedural generation tool named ProGen3D. This kind of software is used to create three-dimensional architectural models using algorithms and rules defined by the user. The user can specify various parameters and constraints which the software then uses to generate complex structures. One of the key features of such programs is the ability to export the created models in various file formats, which appears to include the PLY format in this case.
    Downloads: 8 This Week
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    OpenPEARL

    OpenPEARL

    PEARL Compiler and Runtime System

    ...In 1998 PEARL-90 was standardized by the Deutsches Institut für Normung e.V. in DIN 66253-2. PEARL provides the standard data types and structures known from other procedural languages like e.g. PASCAL. Additionally PEARL brings special language constructs for managing real-time and multitasking tasks.
    Downloads: 2 This Week
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  • 6
    COMTAY

    COMTAY

    Coroutines for Delphi and Free Pascal

    The COMTAY coroutine manager makes it easy to create and manage coroutines in Delphi and Free Pascal. Download COMTAY at https://opensimply.org/comtay The approach implemented in COMTAY allows the use of cooperative multitasking in both procedural and class-based programming.
    Downloads: 1 This Week
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  • 7
    gVirtualXRay

    gVirtualXRay

    Virtual X-Ray Imaging Library on GPU

    gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL). SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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    Downloads: 28 This Week
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  • 8
    Ring

    Ring

    Simple and flexible programming language for applications development

    The Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are imperative, procedural, object-oriented, declarative using nested structures, functional, meta programming and natural programming. The language is portable (MS-DOS, Windows, Linux, macOS, Android, WebAssembly, Microcontrollers, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be simple, small and flexible. ...
    Downloads: 2 This Week
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  • 9
    Yocto/GL

    Yocto/GL

    Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

    ...Simple shape data structure, utilities for manipulating triangle meshes, quads meshes and line sets, computation of normals and tangents, linear and Catmull-Clark subdivision, procedural shapes generation, ray intersection and closest point queries. Ray intersection and closest point queries of triangle meshes, quads meshes, line sets and shape instances using a two-level bounding volume hierarchy. Path tracing of surfaces and hairs supporting area and environment illumination, microfacet GGX and subsurface scattering, multiple importance sampling.
    Downloads: 0 This Week
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  • 10
    GFX-4kb-glsl

    GFX-4kb-glsl

    4kb procedural graphics using GLSL

    It's engine for creating procedural graphics (GFX) in 4kb exe files. Aiming for demoscene parties.
    Downloads: 0 This Week
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  • 11
    TerraForge3D

    TerraForge3D

    Cross Platform Professional Procedural Terrain Generation & Texturing

    TerraForge3D is an advanced procedural terrain generation tool that allows users to create stunning, customizable landscapes using an intuitive node-based interface. Built in C++ with Vulkan, ImGui, and ImGuiNodeEditor, TerraForge3D supports real-time editing and visualization of terrain, water, and environmental effects. It’s ideal for game developers, VFX artists, and simulation creators who want full control over terrain features without relying on pre-built assets.
    Downloads: 4 This Week
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  • 12
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    ...Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more Nodes Export to heightmaps(both PNG and also custom format) Node based procedural texture editing Custom Skyboxes Completely usable 3D procedural modelling and texturing pipeline Fix as many bugs I can find Things that may be added Wren scripting to add custom algotrithms Procedural grass and foliage Fix more bugs!
    Downloads: 7 This Week
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  • 13
    Procgen

    Procgen

    Procedurally-Generated Game-Like Gym-Environments

    Procgen (short for Procedural Generation Benchmark) is a suite of 16 procedurally generated, game-like reinforcement learning environments designed to evaluate generalization and sample efficiency in RL agents. Unlike fixed, deterministic environments, Procgen generates new levels (layouts, obstacles, visual variation) each episode, making it impossible for an agent to simply memorize trajectories.
    Downloads: 4 This Week
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  • 14

    Programming in C++, Part 1

    Source code used in the book Programming in C++, Part 1.

    Source code of the programs used in the book Lasko M. Laskov. 2016. Programming in C++, Examples and Solutions, Part One: From Procedural Towards Object-Oriented Paradigm. New Bulgarian University. ISBN 978-954-535-903-3.
    Downloads: 1 This Week
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  • 15
    MANOOL

    MANOOL

    Programming language with expressive power and a simple implementation

    MANOOL is a practical, homoiconic, dynamic, multiparadigm general-purpose programming language with a functional core. It has high expressive power but is implemented in less than 10K LOC of optimized, idiomatic C++11 for native run-time environments. MANOOL is meant to compare and compete directly with Python, PHP, Ruby, Perl, and Tcl, although incidentally it has some combination of unusual features. Example: {{extern "manool.org.18/std/0.2/all"} in WriteLine[Out; "Hello,...
    Downloads: 0 This Week
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  • 16
    SimpleITK
    SimpleITK: a simplified layer build on top of the Insight Toolkit (ITK), intended to facilitate its use in rapid prototyping, education and interpreted languages.
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    Downloads: 18 This Week
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  • 17
    nuBASIC

    nuBASIC

    BASIC language interpreter (multiplatform)

    nuBASIC is an implementation of an interpreter of the BASIC programming language and IDE. It has been designed mainly for educational purposes and it is suitable for simple games, educational or small business programs.
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    Downloads: 7 This Week
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  • 18
    utymap

    utymap

    Highly customizable library for procedural world generation

    utymap is a library that provides a highly customizable API for procedural world generation using real vector map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. ...
    Downloads: 0 This Week
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  • 19
    DLCSim

    DLCSim

    Controller-Pilot Data Link Simulator for procedural and radar training

    DLCSim is now capable of procedural and radar control, with option of connecting to FSX or Prepar3D flight simulator for real time aircraft tracking.
    Downloads: 0 This Week
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  • 20

    Door to Life

    Adventure game with permanent death & procedurally generated level.

    Open-source adventure game with rogue-like elements such as permanent death and procedural generated map. Maze is generated randomly each game. Find the yellow tile to win the game. Videojuego de aventura con código abierto con elementos de Rogue como muerte permanente y mapa generada arbitrariamente. El laberinto está generado arbitrariamente cada vez que juegues. Busque la teja amarilla para ganar el juego.
    Downloads: 0 This Week
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  • 21

    lmdb++

    C++11 wrapper for the LMDB embedded B+ tree database library.

    This is a comprehensive C++ wrapper for the LMDB embedded database library, offering both an error-checked procedural interface and an object-oriented resource interface with RAII semantics. • Designed to be entirely self-contained as a single <lmdb++.h> header file that can be dropped into a project. • Implements a straightforward mapping from C to C++, with consistent naming. • Provides both a procedural interface and an object-oriented RAII interface
    Downloads: 0 This Week
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  • 22
    IBPP, a C++ API for Firebird Server

    IBPP, a C++ API for Firebird Server

    IBPP is a C++ client class library for FirebirdSQL

    ...It was developed to add Firebird access in any C++ application. Those applications using IBPP can be non-visual (CORBA/COM objects, other libraries of classes and functions, procedural 'legacy' code, for instance). But it can of course also be used in visual or RAD environments. IBPP is purely a dynamic SQL interface to Firebird. In some easy to use C++ classes, you will find nearly all what is needed to access a Firebird database, and manipulate the data. IBPP also offers access to most of the administrations tasks: creating a database, modifying its structure, performing online backups, administering user accounts on the server and the like.
    Downloads: 2 This Week
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  • 23
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript. ...
    Downloads: 0 This Week
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  • 24
    FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes in your applications.
    Downloads: 0 This Week
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  • 25
    STG Game. To feature Touhou Characters. To feature procedural generation via Music selection.
    Downloads: 0 This Week
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