Showing 325 open source projects for "game%20download%2040kb"

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  • 1
    KaTrain

    KaTrain

    Improve your Baduk skills by training with KataGo

    KaTrain is an advanced training and analysis tool for the board game Go that leverages the powerful KataGo AI engine to provide real-time feedback and in-depth game review capabilities. It is designed to help players of all skill levels improve by identifying mistakes, analyzing move efficiency, and offering alternative strategies based on AI evaluation. The application allows users to play against AI opponents with adjustable difficulty, including intentionally weakened versions of the engine that simulate human-like play styles. ...
    Downloads: 50 This Week
    Last Update:
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  • 2
    NBA Sports Betting Machine Learning

    NBA Sports Betting Machine Learning

    NBA sports betting using machine learning

    NBA-Machine-Learning-Sports-Betting is an open-source Python project that applies machine learning techniques to predict outcomes of National Basketball Association games for analytical and betting-related research. The system gathers historical team statistics and game data spanning multiple seasons, beginning with the 2007–2008 NBA season and continuing through the present. Using this dataset, the project constructs matchup features that represent team performance trends and contextual information about each game. Machine learning models are then trained to estimate the probability that a team will win a game as well as whether the total score will fall above or below the sportsbook’s predicted total. ...
    Downloads: 15 This Week
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  • 3
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment. By exposing Unity editor functionality through MCP tools, the plugin allows external AI systems to understand the structure of a game project and manipulate it programmatically. ...
    Downloads: 22 This Week
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  • 4
    The Arcade Learning Environment

    The Arcade Learning Environment

    The Arcade Learning Environment (ALE) -- a platform for AI research

    Arcade Learning Environment (ALE) is a widely used open-source framework that wraps hundreds of Atari 2600 games via an emulator and presents them as RL environments for AI agents. It decouples the game/emulation aspects from the agent interface, providing a clean API (C++, Python, Gymnasium) so researchers can focus on agent design rather than game plumbing. This environment suite has been central to many RL breakthroughs, including value-based agents, deep Q-nets, and general-agent benchmarking, because the Atari games span many genres and present diverse learning challenges (pixels, actions, delayed rewards). ...
    Downloads: 22 This Week
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  • 5
    Godot MCP

    Godot MCP

    MCP server for interfacing with Godot game engine

    Godot MCP is a Model Context Protocol server that enables AI assistants to directly interact with the Godot game engine, allowing programmatic control over game development workflows through natural language or agent-driven commands. It acts as a bridge between AI systems and the Godot editor, providing capabilities such as launching projects, running games in debug mode, and capturing runtime output for analysis. The tool is particularly valuable for AI-assisted game development, as it creates a feedback loop where agents can execute code, observe results, and iteratively improve their outputs. ...
    Downloads: 3 This Week
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  • 6
    Wurst Client

    Wurst Client

    Minecraft Wurst Hacked Client v7

    Wurst7 is an open-source modified Minecraft client that includes a large collection of gameplay modifications commonly referred to as “hacks” or cheat modules. The project provides a custom client environment where players can enable various automated tools, overlays, and gameplay enhancements that alter how the game behaves. These features may include movement enhancements, automation utilities, and visualization tools that provide additional information about the game world. Wurst7 is typically installed as a Fabric mod and runs alongside the standard Minecraft Java Edition client. The client includes a graphical interface that allows users to toggle different modules and configure their behavior during gameplay. ...
    Downloads: 41 This Week
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  • 7
    LLM Colosseum

    LLM Colosseum

    Benchmark LLMs by fighting in Street Fighter 3

    LLM-Colosseum is an experimental benchmarking framework designed to evaluate the capabilities of large language models through gameplay interactions rather than traditional text-based benchmarks. The system places language models inside the environment of the classic video game Street Fighter III, where they must interpret the game state and decide which actions to perform during combat. This setup creates a dynamic environment that tests reasoning, situational awareness, and decision-making abilities in real time. Instead of relying purely on reward signals as in reinforcement learning agents, the models analyze contextual information and generate strategic actions based on the game environment. ...
    Downloads: 7 This Week
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  • 8
    SHAP

    SHAP

    A game theoretic approach to explain the output of ml models

    SHAP (SHapley Additive exPlanations) is a game theoretic approach to explain the output of any machine learning model. It connects optimal credit allocation with local explanations using the classic Shapley values from game theory and their related extensions. While SHAP can explain the output of any machine learning model, we have developed a high-speed exact algorithm for tree ensemble methods.
    Downloads: 17 This Week
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  • 9
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    TextWorld is a learning environment designed to train reinforcement learning agents to play text-based games, where actions and observations are entirely in natural language. Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 10 This Week
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  • 10
    Project AIRI

    Project AIRI

    Self hosted, you-owned Grok Companion

    AIRI is a self-hosted AI companion platform designed to create interactive virtual characters capable of real-time conversation, gameplay interaction, and multimedia presence. The project aims to emulate advanced AI personalities similar to popular autonomous VTuber-style agents, combining voice interaction, animation, and behavioral logic into a unified system. It supports deployment across web, macOS, and Windows environments, making it accessible for hobbyists and developers building...
    Downloads: 91 This Week
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  • 11
    GalTransl

    GalTransl

    Automated translation solution for visual novels

    ...The platform is built to handle the unique structure of visual novels, including branching dialogue, character-specific tone, and embedded scripts, which require more nuanced handling than standard text translation. It includes automation pipelines that extract game text, process it through language models, and reintegrate translated content back into the game environment. GalTransl also allows customization of prompts and translation strategies, enabling users to adapt tone, style, or localization preferences depending on the project.
    Downloads: 5 This Week
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  • 12
    Beehave

    Beehave

    Behavior tree AI for Godot Engine

    Beehave is a powerful AI behavior tree framework designed as an addon for the Godot game engine, enabling developers to create sophisticated and dynamic non-player character behaviors in games. It uses a node-based system that integrates directly into the Godot scene tree, allowing developers to visually design and organize complex AI logic in a structured and intuitive way. Behavior trees provide a modular approach to decision-making, making it easier to manage large and adaptive AI systems that respond to changing game conditions. ...
    Downloads: 9 This Week
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  • 13
    OxidizeBot

    OxidizeBot

    High performance Twitch bot in Rust

    OxidizeBot is an open-source Twitch Bot empowering you to focus on what's important. It allows for a richer interaction between you and your chat. From a song request system to groundbreaking game modes where your viewers can interact directly with you and your game. It's written in Rust, providing an unparalleled level of reliability and performance. OxidizeBot doesn't cost you anything, and its source code is available on GitHub for anyone to tinker with! Plays music moderates your chat, plays games, you name it! You own your data. ...
    Downloads: 11 This Week
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  • 14
    Forge: Magic: The Gathering Rules Engine

    Forge: Magic: The Gathering Rules Engine

    An unofficial rules engine for the world's greatest card game

    Forge is a comprehensive open-source rules engine and gameplay platform designed to simulate and extend the card game Magic: The Gathering in a fully digital environment. Developed collaboratively by a community of contributors, it implements the vast majority of the game’s rules and card interactions, allowing players to experience both casual and competitive gameplay without official clients. The software supports multiple play modes, including single-player against AI opponents, multiplayer sessions, and even adventure-style gameplay modes that expand beyond traditional card duels. ...
    Downloads: 15 This Week
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  • 15
    UI-TARS

    UI-TARS

    UI-TARS-desktop version that can operate on your local personal device

    UI-TARS is an open-source multimodal “GUI agent” created by ByteDance: a model designed to perceive raw screenshots (or rendered UI frames), reason about what needs to be done, and then perform real interactions with graphical user interfaces (GUIs) — like clicking, typing, navigating menus — across desktop, browser, mobile, or game environments. Rather than relying on rigid, manually scripted UI automation, UI-TARS uses a unified vision-language model (VLM) that integrates perception, reasoning, grounding, and action into one end-to-end framework: it “thinks before acting,” enabling flexible, general-purpose automation. This allows it to perform complex, multi-step tasks such as filling forms, downloading files, navigating applications, and even controlling in-game actions — all by understanding the UI as a human would. ...
    Downloads: 6 This Week
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  • 16
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 2 This Week
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  • 17
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 1 This Week
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  • 18
    HY-World 1.5

    HY-World 1.5

    A Systematic Framework for Interactive World Modeling

    HY-WorldPlay is a Hunyuan AI project focusing on immersive multimodal content generation and interaction within virtual worlds or simulated environments. It aims to empower AI agents with the capability to both understand and generate multimedia content — including text, audio, image, and potentially 3D or game-world elements — enabling lifelike dialogue, environmental interpretations, and responsive world behavior. The platform targets use cases in digital entertainment, game worlds, training simulators, and interactive storytelling, where AI agents need to adapt to real-time user inputs and changes in environment state. It blends advanced reasoning with multimodal synthesis, enabling agents to describe scenes, generate context-appropriate responses, and contribute to narrative or gameplay flows. ...
    Downloads: 8 This Week
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  • 19
    Sprite Fusion Pixel Snapper

    Sprite Fusion Pixel Snapper

    A tool to snap pixels to a perfect grid

    ...This is especially important in pixel art games, retro-styled interactive media, or precise UI designs where crisp edges and predictable alignment are essential. SpriteFusion Pixel Snapper integrates with popular game engines and rendering pipelines to ensure that assets remain sharp across a broad range of resolutions and aspect ratios without requiring manual fiddling from artists or developers. It includes options for snapping modes, filtering overrides, and automatic correction detection that can be applied on export or at runtime.
    Downloads: 4 This Week
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  • 20
    PhantomBot

    PhantomBot

    PhantomBot is an actively developed open source interactive Twitch bot

    PhantomBot is an actively developed open source interactive Twitch bot with a vibrant community that provides entertainment and moderation for your channel, allowing you to focus on what matters the most to you, your game and your viewers. PhantomBot is a Twitch chat bot powered by Java. PhantomBot has many modern features out of the box such as a built-in webpanel, enhanced moderation, games, a point system, raffles, custom commands, a music player, and more. PhantomBot can also be integrated with many services such as Discord, TipeeeStream, StreamLabs and StreamElements!
    Downloads: 21 This Week
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  • 21
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant focused on no-press diplomacy) as described in the README. ...
    Downloads: 0 This Week
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  • 22
    Velocity server

    Velocity server

    The modern, next-generation Minecraft server proxy

    Velocity is a high-performance Minecraft proxy server developed by the PaperMC project that allows multiple Minecraft servers to be linked together into a single network. Acting as an intermediary between players and backend servers, Velocity manages player connections and routes them to different game servers within a network. This architecture allows large Minecraft communities to run multiple servers for different game modes while presenting them as a unified system to players. The software is designed with a focus on performance, scalability, and modern architecture, allowing it to handle thousands of simultaneous players efficiently. ...
    Downloads: 2 This Week
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  • 23
    Emscripten

    Emscripten

    Emscripten: An LLVM-to-WebAssembly Compiler

    ...While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets). Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too.
    Downloads: 11 This Week
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  • 24
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    ...By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks inside the editor. It exposes Unity functionality as callable tools so that AI systems can understand and manipulate game development workflows programmatically. This approach allows developers to control Unity using natural language prompts and automated workflows rather than manual editor interaction. Unity MCP supports various AI assistants and development tools that implement MCP clients, enabling flexible integration with existing AI development environments.
    Downloads: 13 This Week
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  • 25
    Sunfish

    Sunfish

    Sunfish: a Python Chess Engine in 111 lines of code

    ...It implements classic chess engine techniques such as alpha-beta pruning and efficient board representation while maintaining readability and simplicity. The project is often used as an educational tool for understanding game AI, search algorithms, and evaluation functions without the complexity of larger engines. It includes a simple UCI-compatible interface, allowing it to be integrated with graphical chess interfaces or used in terminal-based gameplay. The codebase is intentionally minimal, making it ideal for experimentation, modification, and learning purposes.
    Downloads: 5 This Week
    Last Update:
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